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John Dallman's latest activity
J
John Dallman
reacted to
Reynard's post
in the thread
In a fantasy world filled with magic and miraculous beings, will the religious concepts of the locals be completely different from the human of Earth?
with
Like
.
I think that is just philosophizing about religion by way of gaming without actually interrogating what makes people religious and what...
Aug 30, 2025
J
John Dallman
replied to the thread
Describe your last rpg session in 5 words
.
GURPS 4e Cold War Pulp: Hans Kammler repents and surrenders.
Aug 29, 2025
J
John Dallman
replied to the thread
Worlds of Design: The Problem with Space Navies, Part 2
.
If that's the same as in The Mote in God's Eye, it is similar, but the GM did not want to place jump points for convenience of plotting...
Aug 29, 2025
J
John Dallman
reacted to
The Firebird's post
in the thread
[GMing] Description techniques
with
Like
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I like to keep descriptions short and to the point. I'm not going to give a lot of adjectives or such--"you're attacked by 4 giant...
Aug 29, 2025
J
John Dallman
reacted to
zarionofarabel's post
in the thread
Homebrew
What makes for a perfect base hub for adventures?
with
Like
.
It varies greatly depending on the campaign. Though I will generally rule out the idea that a whole town or city would be considered the...
Aug 29, 2025
J
John Dallman
reacted to
Argyle King's post
in the thread
In a fantasy world filled with magic and miraculous beings, will the religious concepts of the locals be completely different from the human of Earth?
with
Like
.
The Banestorm setting makes an attempt at addressing some of the questions you ask. It is a setting where people from our world were...
Aug 29, 2025
J
John Dallman
reacted to
Reynard's post
in the thread
In a fantasy world filled with magic and miraculous beings, will the religious concepts of the locals be completely different from the human of Earth?
with
Like
.
The problem with this question is tat it ignores how much magical thinking humans have always had and still do have. In the West, we...
Aug 29, 2025
J
John Dallman
replied to the thread
Worlds of Design: The Problem with Space Navies, Part 2
.
Yup. The most satisfactory interstellar game I've played had a custom FTL system, described here. The index to all the campaign's pages...
Aug 29, 2025
J
John Dallman
reacted to
Kannik's post
in the thread
Describe your last rpg session in 5 words
with
Like
.
Things getting weirder and weirder...
Aug 28, 2025
J
John Dallman
reacted to
Agamon's post
in the thread
Describe your last rpg session in 5 words
with
Like
.
Beat boss monster...using smarts!
Aug 28, 2025
J
John Dallman
reacted to
Staffan's post
in the thread
GURPS Fantasy / Dungeon Fantasy (and beyond)
with
Like
.
GURPS has separate skills for Artillery, Beam Weapons, Guns, Gunner, and Liquid Projector (flame throwers, sprayers, and such), with...
Aug 28, 2025
J
John Dallman
reacted to
Theory of Games's post
in the thread
GURPS Fantasy / Dungeon Fantasy (and beyond)
with
Like
.
GURPS Lite is a great starting base for those new to the system. 100% Agree. GURPS' level of detail and versatility isn't for everyone...
Aug 28, 2025
J
John Dallman
replied to the thread
Describe your last rpg session in 5 words
.
Artemis endorses treaties. In person.
Aug 26, 2025
J
John Dallman
reacted to
Dalekdad's post
in the thread
What Lost, Abandoned or Short Lived TTRPG would you like to see get a re-issue and new support?
with
Like
.
Continuum. I'd love to see a new version along with the planned expansions.
Aug 25, 2025
J
John Dallman
reacted to
billd91's post
in the thread
How does a Player contribute to the overall tabletop RPG experience?
with
Like
.
Be reasonably attentive even when the spotlight is on someone else. Be a fan of the GM and the other players and their characters and...
Aug 25, 2025
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