Recent content by John Out West

  1. J

    Coming Agent's Guide for SCP RPG

    Always nice when other SCP projects get funded!
  2. J

    Coming Agent's Guide for SCP RPG

    Oh there's also a bonus +/- to the roll for higher competency. +1 for low, +2 for medium, +3 for high. So in this case its probably best to roll a 1d12 for a target of 10, so you need to roll a 7-12 to succeed. And if its a skill roll of 5 the odds of success are basically guaranteed. (I think...
  3. J

    Coming Agent's Guide for SCP RPG

    A Target Number of 10 could be useful for unknown factors (Like trying to understand a esoteric anomaly) or for contests (like trying to shoot someone that's moving) Meanwhile, the the extremes, Desperate (1) is good for difficult checks, like trying to hack a computer during a fight or escape...
  4. J

    Coming Agent's Guide for SCP RPG

    Its a fandom. Its like Men in Black. I got into it watching this guy's content.
  5. J

    Coming Agent's Guide for SCP RPG

    This is the new version of the infographic describing the Target System. (The main rolling system for the [REDACTED] RPG. Does this feel easy to understand? Do you have any immediate questions or confusions? Does the "Other Features" section feel unnecessary? Any thoughts or design suggestions...
  6. J

    Coming Agent's Guide for SCP RPG

    Exactly, agents can choose to get a guaranteed partial success by choosing a smaller dice, if they have access to it. Low numbers favor the skilled, so if you want to simulate a check where skill is the most important thing, (like picking a lock) you'd make the target number low.
  7. J

    Coming Agent's Guide for SCP RPG

    There's an infographic on page 3 that explains it pretty well. The Director chooses the target number, the player chooses which dice they want to use to hit it. So if the target number is 5, they can choose to roll a 1d8 to increase their odds. The dice that are available to them depends on...
  8. J

    Coming Agent's Guide for SCP RPG

    Looking for some feedback on an SCP RPG I'm working. This is the Agent's Guide, and its supposed to be a mix of a rulebook and an in-game resource, disguised as pamphlets. Currently the name of the game is [REDACTED]. Check it out here. Some interesting features: Target Rolling: Checks are...
  9. J

    Release Spells to Cast During Sanctuary (5e 2014)

    I always felt there was a sever lack of support spells in 5e that don't also require concentration. In honor of my pacifist cleric Actuary Bronstock, I've released 40+ spells for clerics that want to support their party, but don't particularly feel like doing any damage themselves. Personal...
  10. Cleric Spells to cast during Sanctuary 1-01-01.jpg

    Cleric Spells to cast during Sanctuary 1-01-01.jpg

  11. J

    Free Classes for Wizard Schools

    I've made a fourth class, this time for %20Courses%20for%20Magical%20Schools%204%3A%20The%20Defence%20Against%20Evil%20(Free)']The Defence Against Evil. Join Ego Van Mortan, your lich professor, as you study curses and monsters!
  12. J

    Release A D&D Session for 16-24 players

    I recently formalized a D&D session I made in college for a Pop-Culture Club. Four groups of players raid a castle to defeat an evil demi-god, each with a different entrance and a different goal. They key is interactions: players between groups are constantly interacting with one another...
  13. Triumph on Mount Kiaro Small.jpg

    Triumph on Mount Kiaro Small.jpg

  14. J

    Release A Murder Mystery

    There’s been a murder! A simple quest to slay a monster is turned on its head when the adventurers find someone has been murdered! Play the part of a detective in this 3-session murder mystery adventure, where players try to discover who-dun-it, with a cast of colorful characters. Adventure...
  15. Wyverns Nest Image Fitted.jpg

    Wyverns Nest Image Fitted.jpg

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