Recent content by John4

  1. J

    Adventure Design/Structure

    There are two different methods that I use to design adventures, and it depends upon what the focus of the group is. If the group is mostly focused on combat and skill encounters (traps, tracking, etc.), I tend to make a site-oriented adventure (read: "dungeon", even if the "dungeon" is a...
  2. J

    Eternally Blue: A Homebrew Setting

    Ah, yes. Typos. The bane of my own existence. I have the APG, but haven't looked through it as closely as I might like. I'll take a look at the racial alternatives. Maybe there's one in there that might fit. Thanks for the idea!
  3. J

    Eternally Blue: A Homebrew Setting

    "AGP trait"? I'm familiar with the rest of it, but I don't recognize that term. Sorry. As far as having the orcs use half-orc stats, sure, that'd work. Still, the half-elves have different stats from their elven parents, and I like the idea of having the half-orc stats differ from both of...
  4. J

    Eternally Blue: A Homebrew Setting

    Good question. My reasoning is that orcs already breed with humans, and therefore have cultural contact with them. Since the half-orcs come from somewhere (and I would prefer to keep the game PG-13 for the most part), why not have it be a nominally neutral group of orcs rather than forced...
  5. J

    Eternally Blue: A Homebrew Setting

    Thank you; I'll check it out. My first draft of the races is up. I've decided to make orcs a playable race for the PCs (why not?); anyway, here're the changes that I've made thus far: Dwarves: Defensive Training applies to monsters of the Aberration type rather than the Giant type (I intend...
  6. J

    Eternally Blue: A Homebrew Setting

    Well, I'm glad to have not been the only guy to have thought of that one. Let me know where your thread is, and I'll look it over. Thank you for the consideration about threadjacking, too.
  7. J

    Eternally Blue: A Homebrew Setting

    Feats, Spells, and Incantation A place to compile the feats, spells, and incantations.
  8. J

    Eternally Blue: A Homebrew Setting

    Setting Information Setting information compilation.
  9. J

    Eternally Blue: A Homebrew Setting

    Races A place for all of the race modifications and descriptions. Dwarves: Master craftsmen and miners, the dwarves live on the edge of the Sunside. Having long ago decided to go underground instead of dealing with the intense heat and inimical inhabitants of that sun-scorched place, the...
  10. J

    Eternally Blue: A Homebrew Setting

    Rules Alterations This is the place for all of the compiled rules alterations that are developed as I go. e6 Stuff: I intend upon starting with the Cautious Approach towards feats and spells in the e6 .pdf; generally, with the exception of class features that I deem necessary (on a...
  11. J

    Eternally Blue: A Homebrew Setting

    Hi. New poster here, but I've been gaming since the mid-nineties, on and off. An idea for a setting came to me the other day, and since I'm most likely to be using a modification of the Pathfinder ruleset (specifically the e6 Modification, applied to Pathfinder instead of regular 3.5e.), I...
  12. J

    Ranged touch attack?

    Edit: Ninja'd! Ranged touch attacks are just like normal ranged attacks, except that they ignore armor and shield bonuses to AC. They use the "Touch AC" value on the target's stat block. Note that cover bonuses still apply to regular ranged touch attacks (I know there's a line in the combat...
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