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JohnSnow's latest activity
JohnSnow
reacted to
Bill Zebub's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
Yeah, again, I'm not arguing this is a great way to do crits, just getting my hackles up about accusations that my math was wrong. :)
A moment ago
JohnSnow
replied to the thread
Let's Talk About Core Game Mechanics
.
I’m not questioning your math, but the difference is that on a d20, the chance for a crit remains 5% whatever the target number is. By...
Today at 7:14 PM
JohnSnow
replied to the thread
What I Like About Nimble 2e (So Far) — A Partial Review
.
Check out the free pdf, watch some YouTube videos about it, and maybe go check out your FLGS to see if anyone is running a game you...
Today at 5:59 PM
JohnSnow
reacted to
Bill Zebub's post
in the thread
What I Like About Nimble 2e (So Far) — A Partial Review
with
Like
.
Check out their free starter PDF?
Today at 5:59 PM
JohnSnow
reacted to
Zaukrie's post
in the thread
What I Like About Nimble 2e (So Far) — A Partial Review
with
Like
.
It's much less so than 4e for sure. There is a free version you can test.... Though it isn't complete, obviously.
Today at 5:59 PM
JohnSnow
replied to the thread
Let's Talk About Core Game Mechanics
.
AGE (sort of) does exactly this, granting a number of Stunt Points (SP) for rolling doubles. You get the number of SP showing on the...
Today at 5:56 PM
JohnSnow
replied to the thread
Let's Talk About Core Game Mechanics
.
Worth noting that AGE sort of hacks 3d6 to have a system for more common "crits" by creative use of both doubles and degrees of success...
Today at 5:46 PM
JohnSnow
reacted to
Reynard's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
Sure. Again, I was responding to a specific comment. The Marvel game uses a 3d6 pool, but only one (the marvel die) determines a...
Today at 5:24 PM
JohnSnow
reacted to
Bill Zebub's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
I agree with this. As I said upthread, it's one reason I'm deeply skeptical of companies that port their system to every genre...
Today at 5:23 PM
JohnSnow
reacted to
Reynard's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
The d20 has the advantage of fairly regular "crits." That's just generally makes the game more exciting.
Today at 5:23 PM
JohnSnow
replied to the thread
Let's Talk About Core Game Mechanics
.
For most gamers, and I include most GMs here (those who don’t post in online forums and/or watch YouTube videos about game design), a...
Today at 3:58 PM
JohnSnow
reacted to
Thomas Shey's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
Yeah, but the trade-off is that it complicates implimentation of other elements of the system crossing over. The old OD&D system using...
Today at 3:50 PM
JohnSnow
reacted to
Thomas Shey's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
Well, I'm on record as saying I don't think this ever serves a particularly good purpose. In particular, of you're just substituting a...
Today at 3:49 PM
JohnSnow
reacted to
Reynard's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
Players' ability to intuitively judge probability, at least roughly, is definitely important for player agency. And I agree that linear...
Today at 3:49 PM
JohnSnow
reacted to
Reynard's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
As I thought I made clear in the OP: this thread isn't about "my game's" core mechanic. It is about core mechanics in general. It isn't...
Today at 2:49 AM
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