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JohnSnow's latest activity
JohnSnow
replied to the thread
Let's Talk About Core Game Mechanics
.
The premise in that particular sci-fi/space opera setting is that operating most vehicles is explicitly similar. That being said, we...
Yesterday at 12:04 AM
JohnSnow
reacted to
billd91's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
I prefer to think of it as genre-based reality rather than REALITY. And genre faithful rules deform REALITY quite a bit - but ideally...
Yesterday at 12:01 AM
JohnSnow
replied to the thread
Let's Talk About Core Game Mechanics
.
I think "reality" is a fools errand, but I think that whatever degree of verisimilitude that the players want in their thematic play is...
Wednesday at 11:13 PM
JohnSnow
reacted to
Thomas Shey's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
Well, there are those that will argue that combat works different than other skills in 95% or more of games out there. And they aren't...
Wednesday at 10:24 PM
JohnSnow
replied to the thread
Let's Talk About Core Game Mechanics
.
It’s interesting that this is one of my conceptual problems with Nimble, although I deeply appreciate the attempt at simplification...
Wednesday at 9:20 PM
JohnSnow
replied to the thread
Let's Talk About Core Game Mechanics
.
Let's say my target number is 11. If I'm understanding your "Price is Right" analogy correctly, you're saying that an 11 is better than...
Wednesday at 8:21 PM
JohnSnow
replied to the thread
Let's Talk About Core Game Mechanics
.
As someone who played with THAC0, gets the math, and still hates "roll under" systems, I can try to give you some perspective on this...
Wednesday at 8:16 PM
JohnSnow
reacted to
Bill Zebub's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
Sure, but I also see barely any daylight between that and "DC is 14 and you have a +2". I think the original implication was that...
Wednesday at 8:03 PM
JohnSnow
replied to the thread
Let's Talk About Core Game Mechanics
.
What I like: Big number GOOD. While I appreciate the elegance of "roll under" systems, I just can't get on board. Quick results. If...
Wednesday at 7:48 PM
JohnSnow
reacted to
Guest 7037866's post
in the thread
D&D General
There seems to be three types of classes in DND.
with
Like
.
There are just three type of classes: Expert = I solve things by ingenuity and skill Spellcaster = I solve things by magic (sometimes...
Tuesday at 6:25 PM
JohnSnow
reacted to
Lanefan's post
in the thread
D&D General
When Was it Decided Fighters Should Suck at Everything but Combat?
with
Like
.
Well, there is another: 4. You can stay out of the way, maybe even invisible, keeping lookout and otherwise not getting involved other...
Monday at 4:34 PM
JohnSnow
reacted to
Mustrum_Ridcully's post
in the thread
D&D General
When Was it Decided Fighters Should Suck at Everything but Combat?
with
Like
.
I think the niches can't be fighting, spellcasting, social and exploration, unless you really reduce the complexity of each system...
Sunday at 11:03 PM
JohnSnow
replied to the thread
What I Like About Nimble 2e (So Far) — A Partial Review
.
Interesting. I share your perspective, but of the two rolls, the one I’d opt to lose (or reduce hit points enough to make it actually...
Sunday at 4:57 PM
JohnSnow
reacted to
Jahydin's post
in the thread
What I Like About Nimble 2e (So Far) — A Partial Review
with
Like
.
The other issue is early D&D felt like it was "roll to kill" rather than "roll to hit" making combat a lot more exciting. Nothing bores...
Sunday at 4:46 PM
JohnSnow
replied to the thread
D&D General
When Was it Decided Fighters Should Suck at Everything but Combat?
.
I disagree with the MMO “Tank, DPS, Healing, Magic” role thing because it literally comes from D&D’s “Core 4.” Fundamentally, other...
Sunday at 4:43 PM
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