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JohnSnow's latest activity
JohnSnow
replied to the thread
Let's Talk About Core Game Mechanics
.
It deliberately sets combat up as being "different" from other skills, and also sets things up that if a player wants their character to...
Feb 26, 2026
JohnSnow
replied to the thread
Let's Talk About Core Game Mechanics
.
My biggest issue with Daggerheart (beyond worrying its themes are as prone to debate as those in Legend in the Mist) is one of tone and...
Feb 26, 2026
JohnSnow
reacted to
zakael19's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
I’m playing around with a lower-“power” DH hack. I really like the Duality Dice / Hope / Fear / HP + Stress + Armor core, but I’d prefer...
Feb 26, 2026
JohnSnow
replied to the thread
Let's Talk About Core Game Mechanics
.
It's always amused me that so many people talk about percentile-based systems as if they're somehow non-linear, or different from a d20...
Feb 26, 2026
JohnSnow
reacted to
Thomas Shey's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
That only changes things to the extent it changes the chance of succeeding at all (since failures don't do anything with the stunt die)...
Feb 26, 2026
JohnSnow
reacted to
Bill Zebub's post
in the thread
Let's Talk About Core Game Mechanics
with
Haha
.
Oh, NOW my math is wrong.... /sadface
Feb 26, 2026
JohnSnow
reacted to
Bill Zebub's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
Yeah, again, I'm not arguing this is a great way to do crits, just getting my hackles up about accusations that my math was wrong. :)
Feb 26, 2026
JohnSnow
replied to the thread
Let's Talk About Core Game Mechanics
.
I’m not questioning your math, but the difference is that on a d20, the chance for a crit remains 5% whatever the target number is. By...
Feb 26, 2026
JohnSnow
replied to the thread
What I Like About Nimble 2e (So Far) — A Partial Review
.
Check out the free pdf, watch some YouTube videos about it, and maybe go check out your FLGS to see if anyone is running a game you...
Feb 26, 2026
JohnSnow
reacted to
Bill Zebub's post
in the thread
What I Like About Nimble 2e (So Far) — A Partial Review
with
Like
.
Check out their free starter PDF?
Feb 26, 2026
JohnSnow
reacted to
Zaukrie's post
in the thread
What I Like About Nimble 2e (So Far) — A Partial Review
with
Like
.
It's much less so than 4e for sure. There is a free version you can test.... Though it isn't complete, obviously.
Feb 26, 2026
JohnSnow
replied to the thread
Let's Talk About Core Game Mechanics
.
AGE (sort of) does exactly this, granting a number of Stunt Points (SP) for rolling doubles. You get the number of SP showing on the...
Feb 26, 2026
JohnSnow
replied to the thread
Let's Talk About Core Game Mechanics
.
Worth noting that AGE sort of hacks 3d6 to have a system for more common "crits" by creative use of both doubles and degrees of success...
Feb 26, 2026
JohnSnow
reacted to
Reynard's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
Sure. Again, I was responding to a specific comment. The Marvel game uses a 3d6 pool, but only one (the marvel die) determines a...
Feb 26, 2026
JohnSnow
reacted to
Bill Zebub's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
I agree with this. As I said upthread, it's one reason I'm deeply skeptical of companies that port their system to every genre...
Feb 26, 2026
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