Recent content by JohnSnow

  1. JohnSnow

    Where Complexity Belongs

    I find it interesting that Pathfinder 2e, Nimble and a few other games have figured out the sweet spot for actions in a single round is 3, with a scaling discouragement for trying to just attack or spell cast repeatedly. I think DC20's 4 is too many, and I think it's important that you have...
  2. JohnSnow

    How Complex Do You Prefer Your TTRPG Systems In General

    I think that there's already a ton of games vying for this general space, among which I would include both Vagabond and Nimble, but I've been working on a rules hack of my own that lives in exactly this spot. The devil is in the details, of course, and I know I won't be the first person to try it.
  3. JohnSnow

    How Complex Do You Prefer Your TTRPG Systems In General

    Based on the scale given, I voted 5. If D&D 5e and SWADE are a 6, and Shadowdark/OSR D&D is somewhere around 4, I want something between them. But to me, the devil is in the details of how you simplify.
  4. JohnSnow

    Let's Talk About Supers RPGs (Especially Ones Good For Cons)

    As someone who still owns Mutants & Masterminds 2e, is there anything in 3e that people feel is dramatically improved? One of the things I always liked about M&M is that once bonuses passed +10, you replaced it with another d20. I always felt it kept things interesting and die rolls relevant.
  5. JohnSnow

    D&D General So how do Half-Elfs feel different to Elfs?

    I have always felt Half-Elves work best when you think of them as D&D's "Dunedain." They are descended from Elves, live longer than other Humans, and have certain "Elven" traits. In Tolkien's legendarium, Half-elves who have an Elven parent are given a choice, and that choice was granted to all...
  6. JohnSnow

    Other D&D Variant Let’s list the 5E variants

    DC20 by the Dungeon Coach certainly counts. There's a ton of rules hacks and other games out there that nominally share 5e's DNA, but it's debatable to call them "5e variants." Many of them adhere far more closely to the numerical values (bonuses and hit point wise) of either B/X, AD&D, or 3e...
  7. JohnSnow

    What Do You Think Of As "Modern TTRPG Mechanics"?

    Because "better" is subjective. I find streamlining to be what I think of as "modern." I don't (personally) like looking up tables. I don't like there being multiple resolution subsystems.Some people prefer dice mechanics to be tailored to particular situations. Some people would interpret...
  8. JohnSnow

    OSR OSR RPGs with no class system

    I'd also say that you could freely pilfer things from most other OSR subsystems to work with Knave. For instance, I think Shadowdark's roll to cast magic system, and Luck/Deathbringer Dice and a subsystem like "Mighty Deeds of Arms" from Dungeon Crawl Classics would be natural add-ons to Knave...
  9. JohnSnow

    What Do You Think Of As "Modern TTRPG Mechanics"?

    For me, "Modern" game design means "streamlined" and not having different fiddly subsystems for everything. Do I have to look something up on a chart or table every time? That's not "modern." Do I use a different subsystem for resolving a particular category of task for a reason other than...
  10. JohnSnow

    Shadowdark Shadowdark General Thread [+]

    The TV show “Grimm” called its boar/pig-Wesen “Bauerschwein.” Do with that what you will.
  11. JohnSnow

    Pulp RPGs, What is Everyone Playing?

    I love what I've seen of Savage Worlds Adventure Edition, but can't seem to get my gaming group to bite, so I'm working on some house-rules to make a skill-based, pulpy d20 game. If it comes together, it should feel like the strange lovechild of SWADE, Shadowdark, & Knave. I'd be happy to...
  12. JohnSnow

    What I Like About Nimble 2e (So Far) — A Partial Review

    That it does. And armor as DR. It all feels unnecessarily complicated, but I’d already written Daggerheart off as not my jam aesthetically, so I’m really only interested in it for swiping mechanics and ideas.
  13. JohnSnow

    What I Like About Nimble 2e (So Far) — A Partial Review

    On a d4, you hit on anything but a 1 - that’s a 75% success rate. Every other die has more sides. If they also only miss on a “1,” they have a higher than 75% chance of success. You say it’s “not all the time,” and I concede it’s not 100%, but always having a 75+% chance of success...
  14. JohnSnow

    What I Like About Nimble 2e (So Far) — A Partial Review

    I get it. People like hitting. But to me, the hit is only satisfying because it doesn't happen all the damn time. In standard D&D, it's somewhere between a 40 and 75 percent chance to hit, and it varies from combat to combat and opponent to opponent. That's a range of success that feels good to...
  15. JohnSnow

    What I Like About Nimble 2e (So Far) — A Partial Review

    DC20 does that too. So does, Daggerheart, I think. And a few others. A lot of them still use damage rolls because...I guess people like slowing their game down? I dunno.
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