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Jolly Ruby's latest activity
Jolly Ruby
reacted to
Celebrim's post
in the thread
D&D General
Tucker's Kobolds: worth using in 5e?
with
Like
.
The thing about using "Tucker's Kobolds" is that you should take inspiration from Tucker but not do what he did...
Aug 24, 2025
Jolly Ruby
reacted to
Micah Sweet's post
in the thread
D&D General
Tucker's Kobolds: worth using in 5e?
with
Like
.
Tucker's Kobolds are IMO always worth using. Also Tucker's Any Other Intelligent Enemy. To do otherwise is to weight conflict too far in...
Aug 24, 2025
Jolly Ruby
reacted to
Clint_L's post
in the thread
D&D General
Tucker's Kobolds: worth using in 5e?
with
Like
.
I’ve gotten around the excess rolling by turning minion attacks and traps into lair actions. Edit: should probably better explain...
Aug 24, 2025
Jolly Ruby
reacted to
Clint_L's post
in the thread
D&D General
Tucker's Kobolds: worth using in 5e?
with
Like
.
See, I think it's about "punishing" the players, in a fun way, for playing their characters like they're dumb. It's not heroic to go...
Aug 24, 2025
Jolly Ruby
reacted to
kigmatzomat's post
in the thread
D&D General
Tucker's Kobolds: worth using in 5e?
with
Love
.
I've always used the idea that goblins and kobolds rely on a mix of numbers and a level of cunning. Unless there are exceptional...
Aug 24, 2025
Jolly Ruby
reacted to
jmartkdr2's post
in the thread
D&D General
Tucker's Kobolds: worth using in 5e?
with
Like
.
The argument against Tucker's Kolbolds is "if your players don't like traps, they're not going to like manned traps." The original idea...
Aug 24, 2025
Jolly Ruby
reacted to
bedir than's post
in the thread
D&D General
Tucker's Kobolds: worth using in 5e?
with
Love
.
Using the inventions from the Kobold Inventor gives you some nice koboldy traps. They're only deadly at first level, but the flavor is...
Aug 24, 2025
Jolly Ruby
reacted to
Charlaquin's post
in the thread
D&D General
Tucker's Kobolds: worth using in 5e?
with
Like
.
Might I suggest looking into Mystic Arts’ recent(ish) video on hobgoblins? Obviously hobgoblins should play differently than kobolds...
Aug 24, 2025
Jolly Ruby
posted the thread
D&D General
Tucker's Kobolds: worth using in 5e?
in
*Dungeons & Dragons
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I'm running a dungeon loosely based on Icespire Hold (map below), but the book version is quite empty. Almost every room is just a...
Aug 24, 2025
Jolly Ruby
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Aug 24, 2025
Jolly Ruby
reacted to
darjr's post
in the thread
D&D 5E (2024)
Starter Set 2025 unboxing
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Like
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Not many words, a lot of photos. My initial reactions… This box is heavy and there is a ton of stuff in here...
Aug 22, 2025
Jolly Ruby
reacted to
darjr's post
in the thread
Critical Role to Use D&D 2024 Rules For Campaign Four, Expands to Three Tables and Thirteen Players
with
Haha
.
OK calling it now. The new CR 4 campaign is post apoc and so is the Unearthed Arcana. WotC and CR are working together on CR4. Just...
Aug 22, 2025
Jolly Ruby
reacted to
Whizbang Dustyboots's post
in the thread
Critical Role to Use D&D 2024 Rules For Campaign Four, Expands to Three Tables and Thirteen Players
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Like
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Watching the video now. So, as expected, this setting has got some stuff going on, starting with "the humans won a war against the...
Aug 22, 2025
Jolly Ruby
reacted to
OB1's post
in the thread
Critical Role to Use D&D 2024 Rules For Campaign Four, Expands to Three Tables and Thirteen Players
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Like
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I think this is really showing to be true right now as half the DH reddit is losing it's mind, while the other half is trying to calm...
Aug 22, 2025
Jolly Ruby
reacted to
UngainlyTitan's post
in the thread
Critical Role to Use D&D 2024 Rules For Campaign Four, Expands to Three Tables and Thirteen Players
with
Like
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Another advantage of a West Marches style campaign is that it will allow crossover between parties as other jobs and roles take up some...
Aug 22, 2025
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