Recent content by Jondor_Battlehammer

  1. J

    The Dresden Files

    I'm starting to piece together a Dresden Files campaign for the upcoming RPG, and I'm looking for help. One of the biggest problems I have when running the game is making enough interesting individuals to populate my world. Good guys, bad guys, innocent bystanders, high concepts for your PCs...
  2. J

    Treasure suggestions needed

    Since VoP and the Forsaker PrC break certain rules, you should create some treasures that do the same. I can think of some feats that could give these PCs benefits equal to some of the things theyare giving up, but at a balancing cost. Every 2 ranks of Spellcraft/Knowledge Nature and Heal a VoP...
  3. J

    D&D 4E Changing the 4e save mechanism.

    How about giving each race, class, and tier a bonus to saves. Dwarves +1 vs Fort based saves Elves +1 vs Ref based saves Humans +1 to one save of choice Fighters +1 vs Fort Based saves Warlords +1 vs Will based saves +1 to your race or class save Paragon, and again at Epic (by based...
  4. J

    Advice! Any ideas on a race of bunny fairy creatures?

    Not bunnies or D&D related, but your girlfriend might like http://www.wajas.com/
  5. J

    Spelljammer: 4th ed, do helms drain Daily, encounter, at will spells?

    Rituals could work for the type of Spelljammer that burns items. You could toss in x amount of gold and inscense to power it over the course of the rituals casting time. For a true Spelljammer helm, at wills allow you to power the craft at its most basic levels, while encounter and daily powers...
  6. J

    Will magic implements + magic weapons make high level multiclassing unfeasible?

    A thought inspired by David Eddings. Have the weapon and implement combined as one. If you use it as weapon in one round, you cannot use it as an implement until the start of your next, and visa versa. Saves the cheasy stow/quickdraw combos.
  7. J

    They ruined run!!

    Make a feat the has Fightery requirements that negate that penalty.
  8. J

    Gate Marcher (homebrew paragon path)

    There should also be a power that lets you deal [posts]X2 on a failed Reply to Thread skill check...
  9. J

    Gate Marcher (homebrew paragon path)

    Add to In Between Worlds that you and any adjacent ally may add their Wisdom modifier to the damage. You prescence draws all that that lies in other worlds a bit towards you, and pushes abit of your world (your weapon mostly) into theirs. Love the concept all in all.
  10. J

    Gestalt Rules

    Also, both skill lists would be considered class skills, and spell slots would be tracked seperately. For multiclassing, you would have the best of either half. A fighter1-cleric1/rogue2 would have a +1 BAB. Same goes for saves. Special abilities stack, however, so if classes get uncanny...
  11. J

    Seeking input on a new sorcerer/wizard spell, all welcome

    I forget where I read it, but there was a feat allowing your familiar to take over concentration on a spell. You could also turn it into a meta-magic feat. Sustain Spell Prerequisites: Extend Spell; Caster level X This spell is much easier to maintain concentration on, requiring only a Swift...
  12. J

    removing class & cross-class skills - convince me why this is a bad idea

    In my game, I have all skills cost 1 for 1, and cross-class skills cap at your level. This lets anyone be skilled at anything, but lets playing to type benefit you by the equivalent of a feat, (+3 to a skill).
  13. J

    Anagram names

    You added the ) at the end into the link. It is only slightly broken. ;)
  14. J

    Another sacred cow. Autohit on 20. Keep or Slay?

    I voted other. While losing PA as we knew it, there may still be some potential for abuse, (I say this for the sake of others, I liked PA). I like the idea of needing an action die to activate the automatic hit feature of a natural 20, which would also be a critical. This leaves open the...
  15. J

    Great Game Quotes

    DM: The dragon's flame barley misses you, gouging a deep crater in the rock before you. Carreth: CHARGE!!!
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