This was a great read. Thanks.
Rich characterization, cool plot, enough game-stuff to be a game story hour rather than an attempted novel, but not so much game-stuff that it bogged down.
Excellent work.
(And yes. I know this is a really old thread.)
No way! Don’t you know that when a new edition of a game comes out, a series of genetically engineered techno-bacteria travel throughout the world consuming both physical and digital copies of the older edition?
looks sadly at the sludge pile that used to be my 13th Age books
Ah well...
Not until later. Maybe the player of bard-to-be hasn’t actually decided to be a bard yet. Maybe she just really like the idea of fighter+thief.
Then why doesn’t it say that?
I will add another thing that doesn’t make sense:
Suppose Ms. Bard-to-be began her fighter-ing at age 16, the absolute youngest age a 1st level human fighter could be according to the AD&D Dungeon Master's Guide (page 12). She's a prodigy when it comes to fighter-ing and reaches level 5 in just...
Some of us like(d) the rated R version.
Apocalypse World burst onto the scene like Alan Ginsburg’s Howl. AW (1e) was punk in the truest sense of the word.
Burned Over doesn’t feel like it belong in the same section of the record store.
You took the words out of my mouth.
And the analogy is exact.
Vincent and Meguey Baker can do whatever they want with their game, just as the BITD authors can do whatever he wants with his. But much like George Lucas with Star Wars: just stop. It was fine the way you created it.
I will add: Do not do character gen at the one shot. I don’t care if it’s supposedly part of the game like in PBTA or its ilk. The one shot is for teaching and playing the game. Not generating characters.
End the session with a bang. If that means killing the characters (or the equivalent) do...