Recent content by JPL

  1. J

    D&D General Thoughts about Purple Dragon Knights

    Funny and true. All I know is they just did a book that has like six pages about your exciting new career flying all over the place on a purple dragon and kicking ass, and dammit, I want that.
  2. J

    D&D General Thoughts about Purple Dragon Knights

    I figured that they needed to be Large dragons (assuming medium-sized riders) and that means young / CR 9, unless I wanted to fudge things a little.
  3. J

    D&D General Thoughts about Purple Dragon Knights

    Actually, that would be a crazy design challenge to adopt that Power Rangers model. Assume five 6th level Purple Knight riders. Assume five young amethyst dragons (CR 9). So your adventure can largely be geared toward a standard 6th level party, but then the climax has to be something that...
  4. J

    D&D General Thoughts about Purple Dragon Knights

    So assuming a DM is crazy enough to run an all-Purple Dragon Knights party, what's a good level to actually pair up the rider and the mount? Because if you start the characters at 5th level per the "epic fantasy" suggestions of the new books, that's not a bad starting point for some squires on...
  5. J

    D&D General The Shay: Eladrin of the Moonshae Isles

    Thanks for the additional references.
  6. J

    D&D General The Shay: Eladrin of the Moonshae Isles

    So I'm pretty sure that the 3rd edition Epic Level Handbook is where we first encountered the LeShay. They were a race of extremely powerful immortal albino elves, aloof and mysterious and possibly the surviving original elves from back when elves were a new thing. I don't recall that the...
  7. J

    D&D General Bannerets: The Tactical Geniuses with Int 8

    Well… I gather that big ruddy blonde guys like Jack were more in fashion, but there are occasional references to the idea that Stephen is capable of cleaning up pretty nicely, and is in his own way just as attractive as Jack. Oh, it would take a week to stat Stephen out in GURPS.
  8. J

    D&D General Bannerets: The Tactical Geniuses with Int 8

    Stephen is a system-breaker. Brilliant surgeon / naturalist. Espionage agent. Speaks a dozen languages. Crack shot, deadly fencer. Maxed out in Intimidation. Cellist. Does just fine with the ladies, when he tries.
  9. J

    D&D General Bannerets: The Tactical Geniuses with Int 8

    A further thought --- a great tactician who was not known for book learning said, "Everybody has a plan until they get punched in the mouth." The banneret is more the guy who improvises in the heat of the moment, rather than the chess master who is ten steps ahead.
  10. J

    D&D General Bannerets: The Tactical Geniuses with Int 8

    One of the bits I really liked out of 4th ed. was the warlord, a leader class which depending on billed could benefit from a high Intelligence, Wisdom, or Charisma score. I hope we will eventually see a fighter build for 5th ed. for smart and/or cagey leaders. For now, the new banneret is a...
  11. J

    Netheril's Fall - First Impressions

    What it probably requires is some deep thought about how it affects the world that there are guys who can throw around ninth 10th and 11th level spells, even when those guys aren’t around. Maybe make it a metaphor for multi billionaires?
  12. J

    Netheril's Fall - First Impressions

    Or. . . .Romans were kinda mystified by the pyramids, which were as ancient to them as the Romans are to us. And Faerun has had some cosmic shifts and resets that we haven't had. As far as we know....
  13. J

    Netheril's Fall - First Impressions

    100%. You need to hit the time-traveling players with something really foreign and antiquated and exotic, and it is hard to do when they are pretty much walking from one epic fantasy Renaissance faire into . . . a somewhat epicer fantasy Renaissance faire.
  14. J

    Netheril's Fall - First Impressions

    I pulled out the old boxed set recently. I could see doing a campaign that might be sort of an epic fantasy "Lower Decks," with the PCs as a group of expendable apprentices working for a half-mad or completely mad archwizard. Up in the floating cities, everything is the worst kind of...
  15. J

    Netheril's Fall - First Impressions

    Seems like they could've knocked out some wizard subclasses, to model the different divisions in schools/traditions back in the days of yore. And I supposed they could've done 10th level spells and such, but that's a whole separate can of worms.
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