Recent content by JPL

  1. J

    D&D General Dragonmarks in other settings

    Well let me pitch something little more specific: dragonmarks in the Forgotten Realms could be a mark of divine favor, and that ties you into a huge body of lore related to the Faerunian pantheons. I don't know if it marks you as a full-fledged Chosen, but maybe it's at least possible first...
  2. J

    D&D General Dragonmarks in other settings

    I see your point, but to me, it is still a mechanically interesting option to model some of the scenarios described in my initial post, even when you remove it from this original lore.
  3. J

    D&D General Dragonmarks in other settings

    I just really like the notion that some folks have a little bit of natural magic, or learn enough to help them do their job, or have potential for some specific little niche of spellcraft. These new dragonmark feats really fit that bill nicely, don’t they? And they all pair nicely with...
  4. J

    D&D General Thoughts about Purple Dragon Knights

    I guess my head canon is that "Purple Dragons" or "Purple Dragon Knights" are acceptable terms for the organization as a whole, but only the ones who have paired up with dragons are "Knights" per se. Pendragon sometimes uses the title "Esquire At Arms" for someone who is a former squire and now...
  5. J

    D&D General Thoughts about Purple Dragon Knights

    Another point to ponder --- how many actual Purple Dragon Knights are there? It's really a question of how many amethyst dragons are signed up. More specifically, I think this must be something almost exclusively limited to Wrymlings (Medium, and able to carry Small riders) and Young dragons...
  6. J

    D&D General Thoughts about Purple Dragon Knights

    Oh, I dunno...they set up the idea, I think, that this is a relatively recent arrangement, and they don't override the original lore, they just add something new. That said . . . absolutely no attempt to explain how DMs are supposed to wrangle it when the PCs say, gimmee my dragon. In fact...
  7. J

    D&D General Thoughts about Purple Dragon Knights

    Funny and true. All I know is they just did a book that has like six pages about your exciting new career flying all over the place on a purple dragon and kicking ass, and dammit, I want that.
  8. J

    D&D General Thoughts about Purple Dragon Knights

    I figured that they needed to be Large dragons (assuming medium-sized riders) and that means young / CR 9, unless I wanted to fudge things a little.
  9. J

    D&D General Thoughts about Purple Dragon Knights

    Actually, that would be a crazy design challenge to adopt that Power Rangers model. Assume five 6th level Purple Knight riders. Assume five young amethyst dragons (CR 9). So your adventure can largely be geared toward a standard 6th level party, but then the climax has to be something that...
  10. J

    D&D General Thoughts about Purple Dragon Knights

    So assuming a DM is crazy enough to run an all-Purple Dragon Knights party, what's a good level to actually pair up the rider and the mount? Because if you start the characters at 5th level per the "epic fantasy" suggestions of the new books, that's not a bad starting point for some squires on...
  11. J

    D&D General The Shay: Eladrin of the Moonshae Isles

    Thanks for the additional references.
  12. J

    D&D General The Shay: Eladrin of the Moonshae Isles

    So I'm pretty sure that the 3rd edition Epic Level Handbook is where we first encountered the LeShay. They were a race of extremely powerful immortal albino elves, aloof and mysterious and possibly the surviving original elves from back when elves were a new thing. I don't recall that the...
  13. J

    D&D General Bannerets: The Tactical Geniuses with Int 8

    Well… I gather that big ruddy blonde guys like Jack were more in fashion, but there are occasional references to the idea that Stephen is capable of cleaning up pretty nicely, and is in his own way just as attractive as Jack. Oh, it would take a week to stat Stephen out in GURPS.
  14. J

    D&D General Bannerets: The Tactical Geniuses with Int 8

    Stephen is a system-breaker. Brilliant surgeon / naturalist. Espionage agent. Speaks a dozen languages. Crack shot, deadly fencer. Maxed out in Intimidation. Cellist. Does just fine with the ladies, when he tries.
  15. J

    D&D General Bannerets: The Tactical Geniuses with Int 8

    A further thought --- a great tactician who was not known for book learning said, "Everybody has a plan until they get punched in the mouth." The banneret is more the guy who improvises in the heat of the moment, rather than the chess master who is ten steps ahead.
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