Yeah, totally get that some groups just aren’t built for the “play yourself” thing and it can go sideways real quick if even one person’s not into it. And yeah your point about the 4 scenarios makes sense. They’re all active high stakes types where players can actually do stuff not just bunker...
The End of the World system’s dice pool mechanic is elegant and keeps things tense without getting too complicated. The cancel out rule between good and bad dice creates a nice balance making each roll meaningful. One thing to watch out for is how quickly stress can accumulate if the pacing is...