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Justice and Rule's latest activity
Justice and Rule
reacted to
aramis erak's post
in the thread
Tell me about Star Wars: Edge of the Empire
with
Like
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What do you want to know? I'll start with the elements I tell players ahead of character gen... The most important element is building...
Jan 19, 2026
Justice and Rule
reacted to
innerdude's post
in the thread
Tell me about Star Wars: Edge of the Empire
with
Like
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Some additional explanation of FFG Narrative Dice combat --- So in a certain sense, FFGND combat uses a fairly structured "subroutine"...
Jan 19, 2026
Justice and Rule
reacted to
innerdude's post
in the thread
Tell me about Star Wars: Edge of the Empire
with
Like
.
So I saw this a few days ago and have been thinking about how I could assist. Obviously I don't know you and your group personally, and...
Jan 19, 2026
Justice and Rule
reacted to
Argyle King's post
in the thread
Tell me about Star Wars: Edge of the Empire
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Like
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Of the three flavors of the system, Edge of the Empire is my favorite. The funky dice are pretty easy to understand once you see how it...
Jan 19, 2026
Justice and Rule
reacted to
JConstantine's post
in the thread
Tell me about Star Wars: Edge of the Empire
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Like
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While I pointed out the difference, I disagree that they're incompatible. I don't think it was strictly intended by the designers (they...
Jan 19, 2026
Justice and Rule
reacted to
billd91's post
in the thread
Tell me about Star Wars: Edge of the Empire
with
Like
.
As far as the three variations go, they're all sold as separate games, so there's tons of rules overlap in the books if you own all...
Jan 19, 2026
Justice and Rule
reacted to
payn's post
in the thread
Tell me about Star Wars: Edge of the Empire
with
Like
.
I've only done a couple one shots but I enjoyed them. It was as @innerdude and @JConstantine say. A mix of trad and narrative gaming ideas.
Jan 19, 2026
Justice and Rule
reacted to
JConstantine's post
in the thread
Tell me about Star Wars: Edge of the Empire
with
Like
.
FFG's Star Wars is one of my favourite RPGs, and I think the proprietary dice get an unfairly bad wrap. It's quite possibly the...
Jan 19, 2026
Justice and Rule
reacted to
TerraDave's post
in the thread
Is there a History of how the Phylactery and Liches came to be?
with
Haha
.
If ever there was a thread to rise from the grave…
Jan 18, 2026
Justice and Rule
reacted to
Yaarel's post
in the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
with
Like
.
There should be two players handbooks, one for low tiers and one for high tiers. Low Tiers . level zero (species, languages, skills...
Jan 18, 2026
Justice and Rule
reacted to
payn's post
in the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
with
Like
.
I want to agree with this, I basically do in that 5E is too simple for me. Yet, I see all the time, here and all over the internet, that...
Jan 18, 2026
Justice and Rule
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
with
Like
.
Ten years IS the short term. Have you not noticed the negative responses to 5.5e? Have you not seen how things are splintering, folks...
Jan 18, 2026
Justice and Rule
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
with
Like
.
If you only care about the short term, yes. People keep talking about how they want an evergreen game. "All simple all the time" isn't...
Jan 18, 2026
Justice and Rule
reacted to
Staffan's post
in the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
with
Like
.
I agree that these make for boring spells, but the solution isn't to do a Savage Worlds-style reduction of damaging spells to the...
Jan 18, 2026
Justice and Rule
reacted to
Yaarel's post
in the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
with
Like
.
Because the Wizard can swap in spells from the spellbook, to simplify the number of spells that the class can use at any particular time...
Jan 18, 2026
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