To add more randomness in combat, I was thinking of making Health equal to level x3.5 (you can use the chart on page 2, substituting d6 for level, so a starting level 3 character has 10 Health). Then have attacks inflict 1d6 damage Instead of 1 point.
How is movement handled? I was imagining something abstract like range bands: Close (adjacent, melee weapons), Medium (several yards away) and Long (dozens of yards away) with 1 Movement action required to Move one range band. Firing missiles suffer -1d at target’s at Long Ranged, and +1d6 at...
How is movement handled? I was imagining something abstract like range bands: Close (adjacent, melee weapons), Medium (several yards away) and Long (dozens of yards away) with 1 Movement action required to Move one range band. Firing missiles suffer -1d at target’s at Long Ranged, and +1d6 at...