Recent content by kahn_bloodbane

  1. kahn_bloodbane

    A simple fix to balance fighters vs. casters ?

    honestly, when I started my campaign (around 15 years ago, and yes it's still ongoing) I did tell the players, "the system is this one, it isn't perfect, everyone agree to it's rules? we can play something else if you like" players gone "yeah ok we want to play D&D" and thus we played D&D, there...
  2. kahn_bloodbane

    A simple fix to balance fighters vs. casters ?

    probably you heard this in different context but... it's not how big it is, it's how you use it. truest me, few level 1 spells used well can change the whole asset of the so called.. 'balance' :) I talk from personal experience XD
  3. kahn_bloodbane

    A simple fix to balance fighters vs. casters ?

    with that you assume there is only ONE god that decides everthing. whych in most cases in D&D isn't. there's more than one god, one is whysmical others are not, some violates their own alignment, others will NEVER EVER, penality losing their god status. there's rules for gods, entire manuals...
  4. kahn_bloodbane

    A simple fix to balance fighters vs. casters ?

    actually I really meant everything. a well prepared mage means it had time to prepare, and if someone is smart, (and the point of mages is being smart) they can do literally everything. you'd be surprised what minor magic items can do, also considering that mages CAN enchant them themselves...
  5. kahn_bloodbane

    A simple fix to balance fighters vs. casters ?

    haha I just posted my own view on the whole matter and how I run games :) granted, when I dm NOT everyone in the world is smart, there's also umprepared and stupid kidnappers who doesn't think of such things and gets their butts kicked troughtly by adventurers, mages, or yeah even deers. and...
  6. kahn_bloodbane

    A simple fix to balance fighters vs. casters ?

    wow beautiful and well written post arrowhawk! :O in the end you did clarify everything, going to the very concept of it. it makes no sense 'balance' a roleplaying game, it is not a math game, it is not a chess game, it's not something that can be defined with pure mathematics. a roleplaying...
  7. kahn_bloodbane

    A simple fix to balance fighters vs. casters ?

    well hercules possessed an unique strenght that allowed him to overcome alot of challenges following greek mythology, thus he stood up the challenge against anything he could manage to reach in melee due of that.. about achilles well he were simply invulnerable, that pretty much can stand a...
  8. kahn_bloodbane

    A Method For Dealign With LA's?

    pehaps your missing my point, let's say.. the group is level 1's and there's a +5 LA in it. 1+5 = 6 /2 =3 so middle is level 3, thus, they ALL get the same xp, the non LA people are penalized by the fact someone is a member of a stronger race, why? because the whole adventure, for them, with his...
  9. kahn_bloodbane

    A simple fix to balance fighters vs. casters ?

    ahh the good old word 'balancing' here's a little secret, there's NO balance in the game, and it is meant to never be, there isn't any numerical way to balance things different as concepts. warriors goes, and beats people hard. mages... don't even fight. the word is integrate! make your players...
  10. kahn_bloodbane

    SHADOW JUMP Questions

    tecnically, the 'cannot do more actions that round' refers to the fact that to cast the spell you do a standard action, then, subsequently you enter in the dimension door with a move action, thus, you do a full round action to execute the whole. infact in the spell it's stated that YOU cannot...
  11. kahn_bloodbane

    Spell to know a person's life?

    for a deity is pretty easy.. "I know your childhood because I were there watching you" is the standard answer, who needs to "contact other planes" for details if the one in other planes spying on you was the god himself?
  12. kahn_bloodbane

    A Method For Dealign With LA's?

    in my games I just ignore it, and simply add an adjustment to the character level when determining xp. the character is effectively stronger than normal so when I give out xp to the group i count the fact there's a 'higher theorical level' in the group and give xp accordingly to the level of...
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