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Recent content by Kalthanis

  1. K

    Oh, those crazy gamers!

    Oh-Em-Gee. I almost couldn't hear the lyrics of the song over the sound of how awesome that video is. Something along those lines anyway.
  2. K

    Best 1v1 Arena Character?

    How does that one work?
  3. K

    Best 1v1 Arena Character?

    I was wondering what forum would be the best for this. What is currently the best level 16-20 solo arena character? Right now I'm looking at this Avenger/Daggermaster thing with Bloodiron weapons. It's pretty brutal.
  4. K

    4E 2010 Setting: Place Your Bets

    I would love a Birthright reinvention. I can't say I would be disappointed in a Dragonlance setting, but then again, I stopped reading them after the Twins series.
  5. K

    Wounds/Vitality too Deadly?

    Well I'd like to answer the concern that it is entirely too deadly. I agree that it is too deadly the way it worked in Star Wars because the weapons did a lot of damage. I was thinking that a 'crit' would be normal weapon damage against Wound Points without the maxing part, but I was starting...
  6. K

    How to sneak effectively?

    Haha. You know I totally forgot about Eyebite. Move 3 steps, hit your opponent with Eyebite. Now you're invisible, so throw down that Stealth check (-5 but whatevs). Your invisibility ends at the start of your next turn, but your Concealment lasts through to the end. So technically unless...
  7. K

    Wounds/Vitality too Deadly?

    Yeah, that's the conclusion I arrived at. I wanted Combat to be grittier and harder. But not a game of "Well, you might as well bring already made back up characters for WHEN your main dies."
  8. K

    Wounds/Vitality too Deadly?

    Basically what I guess I'm trying to do is add back System Shock. Thinking something like this. Take more damage than your Fort Defense minus 8. Will be your System Shock number. Make a CON check, DC is the amount taken. This won't work for every campaign, but please remember that in this...
  9. K

    Making the Game Harder.

    I'm working on making 4th edition a grittier and more taxing version of itself. My goal is to make combat more dangerous with few additions. What do you guys think of... 1. If a creature takes more than CON damage in any single HIT, they must roll a CON check greater than the damage taken...
  10. K

    My minion rules

    I like to give my minions Damage Resistance equal to one-half their level. In this way, lower leveled minions go down fast to Cleave and Scorching Burst, but it doesn't take long to avoid the Warlock's Chosen Wave of Slaying. They stop dying to incidental damage and start soaking up actions...
  11. K

    How to sneak effectively?

    For stealthy characters it's easier. The rogue in my group likes to position himself behind a wall, one square away from an opening that he can throw from. He moves there, he is completely hidden, he makes a Stealth check. On his turn, he Deft Strikes. He moves one square to the doorway...
  12. K

    Threefold Assault

    This seems like the kind of thing that has probably been brought up before. Am I just being silly? Threefold Assault. I don't see any errata on it. Says can be used with Melee or Ranged weapon, but the requirement is you must be wielding two melee weapons. I would just assume an oversight...
  13. K

    Wounds/Vitality too Deadly?

    True on a standard campaign. I'm not really looking to scale damage though, as 99% of their opponents will be human. But you're right, in a normal campaign as the amount of damage taken creeps up and up, those CON scores don't rise to match. Or at least not quickly enough. I was thinking...
  14. K

    Skill Challenge Play Examples?

    I would also suggest, as in a great deal of things, you don't let them simply name the skill they are attempting and roll it. "My turn on the skill challenge? I try Athletics. Ummm... I got a 23." Ranks right up there with, "I try to convince the king to share his grain stores. I rolled a...
  15. K

    Coup de grace or not coup de grace?

    I'm not saying my way is best, just letting you know how I do it. When in a fight and a player goes down, I usually make a quick check when the assailant's turn comes back around. Was he threatened? If so, then he's got better things to do. An arrow shoots past his face, he goes for cover...
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