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Kannik's latest activity
Kannik
reacted to
pemerton's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
My take away from this is that, for the skill list to work, (i) the table has to care about the difference between getting in close and...
Jan 26, 2026
Kannik
reacted to
hawkeyefan's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
See… “they are all combat skills” is what I think is off. And also “you just try to describe the thing so that the best skill applies”...
Jan 26, 2026
Kannik
reacted to
Dire Bare's post
in the thread
Goodman Games: Our Efforts Have Been Mischaracterized
with
Like
.
Please. "Old-school gamer" is not the same thing as old person. As a Gen X old person, and old-school gamer, I support @Riley and...
Jan 26, 2026
Kannik
reacted to
A_Carrington's post
in the thread
Canada Worldbuilding
with
Haha
.
Added flannel and denim as damage types
Jan 26, 2026
Kannik
reacted to
Crimson Longinus's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
To me it is perfectly clear that what is happing in any RPG play is story creation. This goes for trad games where players merely...
Jan 25, 2026
Kannik
reacted to
Hriston's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Right, and, while I don't have any data on this besides my own experience, I think that's probably true for a lot of people who play...
Jan 25, 2026
Kannik
reacted to
Hriston's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I thought the same thing, especially when the situation the GM is describing, the setting backstory, and the actions the players decide...
Jan 25, 2026
Kannik
reacted to
pemerton's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I was struck by this post. There can't be a RPG without "fiction": shared imagination is core to RPGing. Funny hats, voices and other...
Jan 25, 2026
Kannik
reacted to
Hriston's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I would consider playing in an RPG session the equivalent of watching a movie or reading a book. It's how I "consume" the story...
Jan 25, 2026
Kannik
reacted to
hawkeyefan's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I think there’s advice in the book for the GM to turn to the players if they’re struggling with ideas. I don’t think it’s meant as...
Jan 23, 2026
Kannik
reacted to
Blue's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
First, one that should be obvious even if you have this definition, is that there need not be a single plot. There can be subplots, and...
Jan 23, 2026
Kannik
reacted to
Artamo's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I think that RPGs occupy a middle ground between story and game because the two are intertwined. The story is emerging through play, but...
Jan 23, 2026
Kannik
reacted to
Umbran's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Maybe not "wrong", per se. But maybe needed some practice? It is a skill like every other player skill - it takes some time to master...
Jan 23, 2026
Kannik
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I mean, you’re playing S&V. The game gives you Actions which are the sorts of things characters in War Stars and Firefly do. It asks how...
Jan 23, 2026
Kannik
reacted to
pemerton's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I'm not sure what you mean by "what player choices or actions are curtailed?" I mean, the most straightforward answer is none. But...
Jan 23, 2026
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