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Kannik's latest activity
Kannik
reacted to
Reynard's post
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Let's Talk About Core Game Mechanics
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Others are likely to disagree, but I don't think emulation of reality is a worthy design goal at all. I think the primary, maybe only...
Feb 25, 2026
Kannik
reacted to
billd91's post
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Let's Talk About Core Game Mechanics
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I prefer to think of it as genre-based reality rather than REALITY. And genre faithful rules deform REALITY quite a bit - but ideally...
Feb 25, 2026
Kannik
reacted to
Fenris-77's post
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Let's Talk About Core Game Mechanics
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Yup, we all have different tolerances for this sort of thing. I mostly play and design for fantasy games, but I get the piloting thing...
Feb 25, 2026
Kannik
reacted to
Fenris-77's post
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Let's Talk About Core Game Mechanics
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I find myself disinclined to run systems with chunky skill lists. At this point I really don't care about 6 different firearms skills...
Feb 25, 2026
Kannik
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Thomas Shey's post
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Let's Talk About Core Game Mechanics
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The problem with narrow skills even from a realism POV (and admittedly GURPS tries to address this with defaulting) is many skills are...
Feb 25, 2026
Kannik
reacted to
Staffan's post
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Let's Talk About Core Game Mechanics
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Sure, you could make a game where the skill values overpower the RNG in most cases. Just taking some numbers off the top of my head, you...
Feb 25, 2026
Kannik
replied to the thread
Let's Talk About Core Game Mechanics
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I concur here... I got my start on d% and it was my go to for years for linear resolution until I started to get that same feel, where...
Feb 24, 2026
Kannik
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Feb 24, 2026
Kannik
reacted to
dbm's post
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Let's Talk About Core Game Mechanics
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First, let me put my cards on the table as a person who really like triangle and bell-curve distributions. In my opinion, it’s not...
Feb 24, 2026
Kannik
reacted to
Bill Zebub's post
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Let's Talk About Core Game Mechanics
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Sure. "Storytelling" doesn't have to be premeditated. The story can be "told" emergently.
Feb 24, 2026
Kannik
replied to the thread
Let's Talk About Core Game Mechanics
.
I like opposed rolls, and use/design with them often, especially when the PCs are facing off against equal/higher tier opponents. Adds...
Feb 23, 2026
Kannik
reacted to
Bill Zebub's post
in the thread
Let's Talk About Core Game Mechanics
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Agreed. But...my tolerance for replacing numbers with unique symbols is limited. I'm ok with TOR dice (replacing the 11 and 12 on a...
Feb 23, 2026
Kannik
replied to the thread
Let's Talk About Core Game Mechanics
.
-nods- I'm with you on that as well! I'm not a fan of "unique dice" at all, if for no other reason than it forces buying those dice...
Feb 23, 2026
Kannik
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
If one prefers no metacurrency, PbtA games, FitD (which as been a large part of the discussion in this thread) games, and Legend in the...
Feb 23, 2026
Kannik
replied to the thread
Let's Talk About Core Game Mechanics
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There's also Tales of Xadia, which is the only published "full" Cortex Prime RPG. Fortunately and nicely they put out a free rules...
Feb 23, 2026
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