Would it make sense for the Gritty Realism play style to make a comeback for Greyhawk? I do not recall it being in the 5.5 DMG. Am I misreading the vibe of the setting? What is the vibe exactly?
Is your complaint about the Swanmay art show in the article above? It is beautiful and I can make out every single detail. I love that the swan motif is incorporated into the hilt of the sword and the duality of forms suggested.
I really enjoyed this first episode and I hope it bodes well for the rest of the campaign. I started with campaign 2 and finished it but I couldn't make it through campaign 3.
I read the preview and that Viking subclass seems like a mess. I don’t find the Kobold Press subclass designs balanced at all and they just seem to get a pass on it while WotC is scrutinized for better or worse.
I feel like this version of the Tattoo Monk is even worse.
I recommend they have a spreadsheet with the sub-class feature text of the PHB subclasses and fill in the new feature text and compare across the line. There's some SCAG level stuff in here.
My favorite B series module based on text/reviews is B10: Night's Dark Terror. I wonder if that would adapt well to modern play. If anybody actually ever played in that one I'd be interested in how it actually played out.
Ah yes. It makes sense then that Isle of Dread would be a nice continuation but since it would be levels 4+ a traditional adventure book would make more sense. Throw in a nice hex map of the isle and my wallet will open.
Wouldn’t the story just emerge? I see so many forum posts saying they should learn from the OSR and then when they adopt concepts from it like terse description and sandbox style play the feedback is - where’s the storyline?
I got mine and I’m going excited to run it. The art on the tokens, booklets and monster cards is amazing. It’s similar to the 5e standard style but somehow has a little more edge maybe more of a 3e vibe? It’s hard to describe