Recent content by Kchaka

  1. K

    Tumble too powerful?

    Even with half movement, 15ft is enough to get away from most foes avoiding their AoO, and you can even doit at full speed if you have enough skill, and we don't like this easy way to avoid the AoO, we think moving in combat Should be hard, considering all the enemy threats instead of just...
  2. K

    Tumble too powerful?

    True. We have set the bar pretty high. We wanna keep it hard to avoid the AoO, but not so hard as CMD as DC vs a skill check. (CMD is Touch AC +BAB +STR +Size mod) Only to AoO while tumbling. 15 + BAB is a very good rule. It's sound and simple. We could use this rule, but we wanna adjust...
  3. K

    Tumble too powerful?

    We are trying to avoid the automatic success. We think that there are some situations, like facing a powerfull and skilled Fighter, where tumble should have a small chance of success, 50% at best agains a focused tumbler. I also like how this way acrobatis gives a bonus that adds to you...
  4. K

    Tumble too powerful?

    I've played 3.5 for a long time and even though my characters always had Tumble, I too think it was too easy. It alienated tactical movement by almost removing AoO for moving. AoOs are an important part of game mechanics that should not be overcome so easily, they are important to warriors to...
  5. K

    Teleport + Prone + Acrobatics = ?

    Yes. No. Falling does not provoke attacks of opportunity. It didn't in 3.5 and I haven't found anywhere it says it does now. Nope. You are Prone when you're laying on the ground, be it intentionaly, due to a Trip, a fall where you've taken damage or whatever. "Standing up" is an action...
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