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Keldryn's latest activity
Keldryn
reacted to
Tonguez's post
in the thread
D&D General
Revisiting the Red Box.
with
Like
.
yeah Adventurer meeting Aleena, encountering Bargle and then being chased out by ghouls is my first memory of actual DnD 'play'. The...
Jan 8, 2026
Keldryn
reacted to
Reynard's post
in the thread
D&D General
Revisiting the Red Box.
with
Like
.
Yes, the Expert Set that followed. BE is the most complete version of the game that also has the best guidance on what to do with the...
Jan 8, 2026
Keldryn
reacted to
Ralif Redhammer's post
in the thread
D&D General
Revisiting the Red Box.
with
Like
.
The Basic Red Box remains one of the finest D&D products to date, in my opinion. I know part of that is nostalgia talking, but when you...
Jan 8, 2026
Keldryn
reacted to
Shades of Eternity's post
in the thread
D&D General
Revisiting the Red Box.
with
Like
.
Every so often, I look at the Red Box and wonder whether its approach could be replicated today—not as a one-and-done product, but as a...
Jan 8, 2026
Keldryn
reacted to
Charlaquin's post
in the thread
D&D General
Best D&D Setting?
with
Like
.
Yeah, pretty much. There are other settings whose vibes are more to my tastes, but in terms of sheer quality, nothing beats Eberron.
Jan 5, 2026
Keldryn
reacted to
Crimson Longinus's post
in the thread
D&D General
Hit Points are a great mechanic
with
Like
.
Of course a lot of this weirdness is not caused by hit points per se, it is caused by having so many of them and by the weapon damage...
Jan 3, 2026
Keldryn
reacted to
EzekielRaiden's post
in the thread
D&D General
Hit Points are a great mechanic
with
Like
.
Hit points are a good mechanic. But Healing Surges added on? That combo is a great mechanic. Because now you can have your cake and eat...
Jan 3, 2026
Keldryn
reacted to
loverdrive's post
in the thread
D&D General
Hit Points are a great mechanic
with
Like
.
I don't see how either of these has anything to do with HP. Even the sponginess aside, both are out of combat situations, and I don't...
Jan 3, 2026
Keldryn
reacted to
Jacob Lewis's post
in the thread
D&D General
Hit Points are a great mechanic
with
Like
.
@loverdrive Funny enough, this actually connects to another thread here recently about what exactly constitutes a “hit” in RPG combat...
Jan 3, 2026
Keldryn
reacted to
Deset Gled's post
in the thread
D&D General
Hit Points are a great mechanic
with
Like
.
Perfection is the enemy of "good". Hit points are a great example of "good enough". Most importantly, hit points are fun. It's fun to...
Jan 3, 2026
Keldryn
reacted to
loverdrive's post
in the thread
D&D General
Hit Points are a great mechanic
with
Like
.
Yeah, 100%, it's great even beyond just logistics of tabletop play. David Sirlin puts it quite nicely: You can still secure a win at 1...
Jan 3, 2026
Keldryn
reacted to
Celebrim's post
in the thread
D&D General
Hit Points are a great mechanic
with
Like
.
I don't know that I hate them, but I do think that after 4 years of play, the lack of hit points in WEG D6 is starting to ruin the game...
Jan 3, 2026
Keldryn
reacted to
Umbran's post
in the thread
D&D General
Unprofessional spoilers: it's not like it was hard to figure out but still...
with
Like
.
The original Ravenloft module was published in 1983. Spoiler bans don't last 40+ years.
Jan 2, 2026
Keldryn
reacted to
TiQuinn's post
in the thread
D&D General
The Monsters Know What They're Doing ... Are Unsure on 5e24
with
Haha
.
Stares in Star Wars
Dec 27, 2025
Keldryn
reacted to
kigmatzomat's post
in the thread
D&D General
The Monsters Know What They're Doing ... Are Unsure on 5e24
with
Like
.
What? No, the problem is there is a set of guidelines for what "CR4" means (+6 attack, 70ish hp, 30ish dam/rnd) but that the guidelines...
Dec 26, 2025
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