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Keldryn's latest activity
Keldryn
reacted to
Retreater's post
in the thread
OSR
Why does OSR Design Draw You In?
with
Like
.
Many OSR systems have abandoned negative AC completely - or at least present positive AC (like D&D 3e-5e) as the primary option. These...
Friday at 10:11 PM
Keldryn
reacted to
Sacrosanct's post
in the thread
OSR
Why does OSR Design Draw You In?
with
Like
.
The sense of lethality and danger. The reward for treasure over monster XP. When you feel like there's a real risk of your PC dying, it...
Friday at 10:10 PM
Keldryn
reacted to
Ralif Redhammer's post
in the thread
OSR
Why does OSR Design Draw You In?
with
Like
.
For me it's a combination of simpler mechanics and reminding me of the older games I grew up with. Of being free to adjudicate without...
Friday at 10:09 PM
Keldryn
reacted to
John Quixote's post
in the thread
OSR
Why does OSR Design Draw You In?
with
Like
.
I got into the hobby in the 90s — the 1106 D&D tan box and AD&D 2nd Edition — and the way everyone around me played was trad. Plotlines...
Friday at 10:09 PM
Keldryn
reacted to
Superchunk77's post
in the thread
D&D Announces Collaboration with Fortnite
with
Like
.
Sweet Jesus no.
Jan 21, 2026
Keldryn
reacted to
Whizbang Dustyboots's post
in the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
with
Like
.
There are current threads where people are inadvertently reinventing Shadowdark, so I don't think it's a known thing yet.
Jan 16, 2026
Keldryn
reacted to
Scribe's post
in the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
with
Like
.
At this point, I hope that's just known. Shadowdark solves so many 5e problems.
Jan 16, 2026
Keldryn
reacted to
Whizbang Dustyboots's post
in the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
with
Like
.
SHADOWDARK STRIKES AGAIN
Jan 16, 2026
Keldryn
reacted to
Tigris's post
in the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
with
Like
.
A simpler solution would be to just end the game at level 10. Especially when almost no campaign reaches above level 10 anyway.
Jan 16, 2026
Keldryn
reacted to
Deekin's post
in the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
with
Haha
.
In the end, all problems are solved by reinventing 4e
Jan 16, 2026
Keldryn
reacted to
Tigris's post
in the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
with
Like
.
Funny, the person who reintroduced the high level wizard problem tries to solve it. 1 minute recharge, so just encounter powers from...
Jan 16, 2026
Keldryn
reacted to
DarkCrisis's post
in the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
with
Like
.
One of the reasons I stopped playing 5E mainly. It's bloated AF. Even level 1 characters have way to many abilities and powers etc...
Jan 16, 2026
Keldryn
reacted to
overgeeked's post
in the thread
Other D&D Variant
Best D&D Clone for open table play with beginners?
with
Like
.
I’d also recommend Shadowdark based on your criteria.
Jan 14, 2026
Keldryn
reacted to
Micah Sweet's post
in the thread
Other D&D Variant
Best D&D Clone for open table play with beginners?
with
Like
.
So...Shadowdark.
Jan 14, 2026
Keldryn
reacted to
zottel's post
in the thread
Other D&D Variant
Best D&D Clone for open table play with beginners?
with
Like
.
I recently found myself in the same position, and I decided on Shadowdark. Worked out really well so far, the 5e players in my group...
Jan 14, 2026
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