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kenada's latest activity
kenada
reacted to
TwoSix's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
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Like
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Well, yea. There’s only three ways to decide the outcome of what happens in an encounter in a roleplaying game. 1) The GM decides. 2)...
May 6, 2025
kenada
reacted to
mamba's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
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Like
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the guy who came up with Apocalypse World and probably the mind that influenced TTRPG design the most in the last 10 years, whether your...
May 6, 2025
kenada
replied to the thread
What Are Your Non-Gaming Hobbies/Interests?
.
I contribute to nixpkgs, which forms the basis of NixOS, but it supports other platforms too. I primarily focus on improving the support...
May 6, 2025
kenada
reacted to
payn's post
in the thread
The Good Sandbox Thread [+]
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I think the trick isnt to make it an absolute red herring. By that I mean as long as there is an adventure attached, its fun to explore...
Apr 29, 2025
kenada
reacted to
payn's post
in the thread
The Good Sandbox Thread [+]
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So, last night I dropped the first news bulletin on my PoD players. I make these up as the game goes along. They contain info about...
Apr 29, 2025
kenada
reacted to
Guest 85555's post
in the thread
The Good Sandbox Thread [+]
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On this, I definitely see it as different myself. Though I think Hexcrawling is a good way to do sandbox. I am generally more interested...
Apr 28, 2025
kenada
reacted to
pemerton's post
in the thread
The Good Sandbox Thread [+]
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In your example, there is a place that the players want their PCs to travel to - The Tomb of Wealth and Glory. And the PCs know the way...
Apr 28, 2025
kenada
reacted to
pemerton's post
in the thread
The Good Sandbox Thread [+]
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Like
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For me, "sandbox" RPGing is about players taking the lead. Blind choices aren't very consistent with that. And extensive GM gating of...
Apr 28, 2025
kenada
replied to the thread
The Good Sandbox Thread [+]
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Yeah, I call my game a hexcrawl, but they’re mostly a tool for me to determine how long it takes to get somewhere and a currency for...
Apr 28, 2025
kenada
reacted to
Guest 85555's post
in the thread
The Good Sandbox Thread [+]
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I use hexes but I wouldn't call my campaigns Hexcrawls. The way I use them is mainly as a way of measuring distance and knowing when to...
Apr 28, 2025
kenada
reacted to
TheSword's post
in the thread
The Good Sandbox Thread [+]
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The issue I have with hex-ploration is the amount of dead space. I found this particularly when running Tomb of Annihilation. It’s...
Apr 28, 2025
kenada
reacted to
payn's post
in the thread
The Good Sandbox Thread [+]
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Like
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For reference of my prep that might be helpful, I have broken the Trojan Reach into 3 parts. The Dust Belt This area of space contains...
Apr 28, 2025
kenada
reacted to
GrimCo's post
in the thread
The Good Sandbox Thread [+]
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Most of my nWoD/CoD games were essentially sandboxes. They were very minimal prep, usually few short bulletpoints, but heavy on improv...
Apr 28, 2025
kenada
reacted to
Guest 85555's post
in the thread
The Good Sandbox Thread [+]
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I have to edit a document today, but I thought I would post these before I did. I've shared them on my discord. They maps for my Ogre...
Apr 25, 2025
kenada
reacted to
Aldarc's post
in the thread
Dungeon World Gets New Owners, Second Edition Planned
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Like
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Who is Dungeon World 2 For? My tentative answer after reading this: "not for me." :cry: It's aiming for a 5e D&D, Critical Role, and...
Apr 25, 2025
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