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kermit4karate's latest activity
kermit4karate
replied to the thread
How long before VTTs support TTRPGs with AI GMs?
.
I can see it now. Us back in our caves with our bone dice. Sorry! Morbid humor. If you can't beat 'em join 'em (the AIs).
Tuesday at 11:19 PM
kermit4karate
reacted to
Morrus's post
in the thread
How long before VTTs support TTRPGs with AI GMs?
with
Like
.
Or just folks like hanging out with each other. Basic human nature.
Tuesday at 11:17 PM
kermit4karate
reacted to
trappedslider's post
in the thread
How long before VTTs support TTRPGs with AI GMs?
with
Like
.
That's about even with some PC names i've seen :ROFLMAO:
Tuesday at 11:17 PM
kermit4karate
reacted to
Morrus's post
in the thread
How long before VTTs support TTRPGs with AI GMs?
with
Like
.
You believe that no VTT will ever incorporate an AI GM? Boy are you in for a world of disappointment!
Tuesday at 11:17 PM
kermit4karate
reacted to
dragoner's post
in the thread
How long before VTTs support TTRPGs with AI GMs?
with
Haha
.
Never
Tuesday at 11:14 PM
kermit4karate
replied to the thread
How long before VTTs support TTRPGs with AI GMs?
.
I agree if for no other reason than the bloodcurdling aversion many have to the idea of AI-generated material. The revulsion will...
Tuesday at 11:13 PM
kermit4karate
reacted to
Morrus's post
in the thread
How long before VTTs support TTRPGs with AI GMs?
with
Like
.
Don't worry. There will always be people who want to make and play TTRPGs.
Tuesday at 11:06 PM
kermit4karate
reacted to
Morrus's post
in the thread
How long before VTTs support TTRPGs with AI GMs?
with
Like
.
I imagine that at the point TTRPG publishers become video game publishers, new markets for TTRPGs will become apparent. At the point...
Tuesday at 11:06 PM
kermit4karate
reacted to
Maxperson's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
I think unlimited casting would break the ability. What I was thinking was more an extra +1 to the DC of the spells and they would cast...
Tuesday at 11:04 PM
kermit4karate
reacted to
Lanefan's post
in the thread
D&D General
Weapons should break left and right
with
Haha
.
I don't, and the unlimited casting piece is the benefit to counteract all the rather obvious drawbacks this comes with. Further, were...
Tuesday at 11:03 PM
kermit4karate
reacted to
DinoInDisguise's post
in the thread
D&D General
Weapons should break left and right
with
Love
.
This topic is always fun. I'm sure this will go over wonderfully. Why must we always frame it as "complexity = good?" Game design isn't...
Tuesday at 11:00 PM
kermit4karate
reacted to
dragoner's post
in the thread
How long before VTTs support TTRPGs with AI GMs?
with
Like
.
I would quit RPG's. At some point it is beyond spoiling a game.
Tuesday at 10:55 PM
kermit4karate
replied to the thread
How long before VTTs support TTRPGs with AI GMs?
.
If it gets to where I can't even tell it's an AI anymore, then I don't know. A phone sitting at the head of a table surrounded by my...
Tuesday at 10:55 PM
kermit4karate
reacted to
Epic Meepo's post
in the thread
How long before VTTs support TTRPGs with AI GMs?
with
Like
.
I'm sure someone will provide a passable AI GM in the not too distant future. A GM bot isn't that dissimilar from a call center bot, and...
Tuesday at 10:53 PM
kermit4karate
replied to the thread
Will the complexity pendulum swing back?
.
"Meanwhile almost any system feels easy and intuitive if it's what you are used to." Ain't that the truth. That's one reason D&D...
Tuesday at 10:51 PM
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