I am not sure why I am tagged here. This isn't my thread. Not that mind being tagged, I'm just confused so please let me know if I'm missing some as I'm not going to read the full 1,000+ comments of this thread 😓
Personally, I don't have a huge problem with D&D 2024 Command, though I generally...
There's a lot of discussion about a lot of things, but one thing I see a few times boils down to 'they couldn't have done any better this', and I think its worth looking at how they ended up with these problems.
Obviously there's the layoffs and deadlines which are self-imposed limitations, and...
No, it gets 2 attacks and scales up from there, just like all summons.
Honestly, regarding the rest, I just don't think we'll make much headway until you try it out for yourself. This isn't me trying to dismiss concerns, but everyone I know that has tested it so far has found it problematic...
I tend to dislike spells that can only be solved other spells, leaving no counterplay for non-magical characters (no save, nothing they can try to do). My personal 'fix' is that I give Wall of Force hit points, so enough battering breaks it. It is still very good for delaying a powerful creature...
It's also possible that they laid off the blokes reading the comments, and the rest were too busy to pick up the slack there.
It's worth keeping in the back of our mind that when it seems like they were crunched on time, seems like maybe things were rushed, seems like things got sloppy... they...
Ah, yeah. Quite good. But definitely a different caliber, especially with advantage being so common in D&D 2024. Personally my rule of thumb is if that crowd control effects is where I draw the line of it having to have a save.
I strongly disliked Wall of Force and Forcecage for them being such...
Sentinel is a good feat (a very good one in D&D 2024), but not all that similar in practice. It being one swing, conditional, and melee changes things up a lot. Plus a lot of current monsters of that caliber (what we are using to test 2024 mostly currently due to necessity) can move as a...
If the ability to use a shield while TWF does not seem notably powerful in anyway, our view point differs quite a bit; that's fine, just not a lot of common ground we'll find there. My problem is that the narratively silly thing to do is the mechanically powerful thing to do, and it certainly...
I think this is an important thing that some people (and maybe WotC) didn't quite grasp. That it works like that in BG3 is probably a good thing. That it would work like that in the table top, however, is probably a bad thing.
That BG3 does not have exact rules parity makes a lot of sense. It's...
I know I've previously agreed to write off debating the list point by point in the interest of time and the likely futility of that task... but I have to ask...
Are we really counting being able to move while stunned as an intended change? All the evidence points to that not being intentional...
So there is two ways to go about this. Either they read the UA comments, where a lot of people pointed that weapon toggled worked, and they intentionally left it in, or they didn't read the UA comments. Take your pick which outcome you believe! I choose to believe they didn't read the comments...
I don't demand perfection from the rules (and god knows I've yet to write perfection so it would be hypocritical of me to ask it), but I think that is just no reason to have these mistakes. All of the things they were trying to do, like making it so you can draw and throw a bunch of javelins or...
Just dropping by to update the list.
Most of the new stuff I've been adding is just typos and editing errors as more people with the book point stuff out; definitely seems like their editors got crunched on this one. Stuff like the Malnutrition rules having an oversight that makes not eating...
It is not the same. In 5e 2014, Putrid form of Summon Undead triggers a save against Paralysis when it hits a Poisoned Creature. In D&D 2024, it does not trigger a save, it just automatically paralyzes that creature. This matters as you can now bypass Legendary Resistance using it to Paralyze...
Based on the copious feedback the list got from various places after reaching a bit of a wider audience that I was thinking about originally, I've made some updates to make it a little bit more clear, and divided it into four categories:
"Actual Mistakes" are things that, major or minor, are...