It's a fantasy game. I'd hope for some fantasy in a fantasy game.
Long as we're being snarky at each other.
But I'd hope for at least more well rounded classes so theming the way I'd want would be easier. I know who their audience is so I don't fault them for it. But I do see that it's where I...
Someone liked this old post today and that got me remembering.
That GM never panned out. He offered up Beast Feast which is one of two campaign frames I don't care for and I felt awkward saying I didn't want to play a game focused on meat eating... (I'm a lifelong vegetarian - even as a baby...
As others noted though; Kalamar is on a tipping point.
It tells you all the places that are right about to have issues. But it helps you understand why in ways that make sense.
So there is drama there. And because the world also makes sense when I encounter a wizard making a power grab I don’t...
EDIT: phone typing may have left odd spelling errors…
It felt like a world and not like the usual kitchen soup built out of the session logs of someone’s campaign.
Would I want it today? I don’t know.
But I am a political science sort (that was my undergraduate degree).
So I need a world...
There’s a fascinating video on the history of Del Ret and modern fantasy.
Del Rey both made and destroyed the fantasy genre at the same time by forcing all authors to adhere to a very strict formula and then getting their books to sell even as far as in grocery store checkout lines.
A lot of...
Kalamar was the best thing about D&D 3.0 and when it got dropped I went out and bought Mutants and Masterminds.
Maybe not in a direct line. But that’s essentially my story with the d20/3.x era.
If I had to pick between Kalamar and any other D&D or D&D adjacent setting I’d pick Kalamar.
Some...
Yeah.
Sword of Shannara exists after all. It’s often described as Lord of the Rings with the serial numbers filed off and the logo slightly changed.
- It’s that Roelexx watch you bought at the flea market for $19.99.
Brooks actually wrote it as a post apocalypse SciFi story and what we got was...
One of the CR playtests of Daggerheart was about them playing a pack of kids in the 80s... Very on the nose rip of Stranger Things.
But it was also the final thing that sold me on getting Daggerheart. It's one of the few times I've enjoyed the CR cast. Their playstyle isn't usually my thing.
They did announce back in Gen Con that the authors of Eberron are making an entire campaign setting for Daggerheart.
That doesn't mean it will be anything like Ebberon. It could end up being based on the Smurfs... But probably not. It will probably have similar 'tones' in the same way that one...
Probably Legend in the Mist.
The reason being that it has no leveling system. Character progression is about change rather than powering up, and the change is driven by the narrative.
Any other system might break down with that many sessions. Either the character development is too slow, or it...
We did.
We also bounced off it fast.
But there were even editorials by Gygax that were angry rants against people who didn’t use the rules right.
I do find it odd that so many folks here claim they didn’t use the rules if the book if the game they claimed to play. That was just the norm...
Yes that is something I encountered.
social maneuvers compete with die rolls, modifiers to succeed or fail, degrees of success, and ranks or a progress system you have to track.
- as a core system to resolve a social encounter.
It is in PF2E but I suspect most people ignore it. However it has...
Almost every RPG ever published with the possible exception of Rolemaster but I think that was just a hge pile if charts. Last saw it in maybe 86 so memory is fuzzy.
But I am not sure I have ever seen a more obscure and overly mechanical for no gain RPG than AD&D 1E RAW - which is how we ran it...