Small pause in the "real places in RPG":
For an upcoming OSR-styled Sci-Fi Horror game, I've created some art.
And i wanted to share it with you all !
I have written 2 new blog posts in the series "Real places in RPG"
Here, I present an unreachable fort in the mountains of India and speak about fortifications and magic
[OSR] Real places to use in RPG : Harihar Fort
This wonderfull waterfall in the state of new york is the perfect excuse...
I continue presenting Real Places and twist what these would mean in a fantasy RPG contest. This architectural piece brought me to muse about fire-fighting in a fantasy setting (and why fire-spells, i.e. fireballs need to be banned out of cities)...
I recently joined a facebook group named “RPG Worldbuilders Visual Inspiration and Prompts”. What I’ve seen there triggered again my lust for writing.
So I started a new series of posts, based on real places in our world, and what would they mean in an OSR dungeonverse...
Today, i'll play something unique for you all: a re-play.
I've botched the recordings of my 3 first sessions, so i'll play them again, so that people that missed the live Ironsworn stageplays may understand in the future, what i'm theatrically playing 😇
Dear gamers, I decided to go with the flow of the pandemy and organise an online show, directly from my home office...
It's an experimental format:
I'll be playing solo, i'll be playing a roleplaying-game called Ironsworn (it involves dice, yes), but it will be improv' since i'll be playing...
I don't listen to a lot of actual play podcasts, but i really loved what happend when the "terrible warriors" tried out the Noirlandia game
Happy listening !
I've started reviewing the modules from adventure I.
so far i've done:
I actually intend to use the full Rage of CRs also with my E9 campaign...
Some unique monster will stay out of reach of a party of adventurers, sure, but that's why you should recruit henchmen, or better yet, build up fiefdoms and raise armies...
As i said on my blog (DREAD's rules: Level Cap at lvl 8):
My practical observation is that at higher levels (10+), the outcome of encounters seems to become much more random, since saves then become so much more important and decisive. If you fail your first save in the first round of combat...