Recent content by killtr

  1. K

    Final Fantasy Tactics Conversion (Wizard) #1

    Due to lack of responses, I will not post the rest of the classes here. However feel free to either ask a question/response here or email me. I love to brainstorm about conversions in rpgs (not just d&d). --I even converted weapons from EDF 2017 to mechwarrior. Thanks, Killtr
  2. K

    Min Max a Wizard

    Not sure how your group would feel about this one, but... another idea would be the necromancer/fatespinner. Possibly the enhanced undead wizard variant from Unearthed Arcana. Add Red Wizard (if Faerun classes are allowed) and/or the Shadow Adept for bonuses to necromancy spell DC. Add...
  3. K

    Min Max a Wizard

    Some ideas. Not sure what books you have or what is allowed, but I had fun building a Force Missile Mage/Argent Savant with Arcane Thesis and Spell Thematics. +3 Caster Level on Magic Missile with 2 extra missiles, +1 extra damage per dice, auto still/silent with any element. Quicken spell...
  4. K

    Final Fantasy Tactics Conversion (Wizard) #1

    Feedback and Changes Wow, Fantastic Feedback. Thanks! Wizard I didn't like reducing bolt to 1d4, but 1/2 caster levels is a better idea. Not sure if I'll have it gained at the same level as fire/ice. I think both getting the spell later and doing less damage makes the spell much less useful...
  5. K

    Final Fantasy Tactics Conversion (Wizard) #1

    Samurai Here's the Samurai. Comments Welcome. Because the FFT weapons don't exist in D&D, I changed it to any magical katanas of a certain level. Please let me know what you think. Samurai (FFT) Legendary sword that kills freely! Asura!" Foreign warrior who forges their soul by...
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    Final Fantasy Tactics Conversion (Wizard) #1

    Monk I’m not sure how balanced it is, but here you go. I made most of the recovery abilities limited by Wis mod and changed Move-HP Up to make it fit better within a D&D type game (easy to use for combat, but not overpowering), but tried to keep the “spirit” of the class. The entry...
  7. K

    Final Fantasy Tactics Conversion (Wizard) #1

    FFT Spells Casting Spells FFT Spells work similar to d20 Psionics. Spells cost (spell level x 2) – 1 MP base (level 1 spell costs 1 MP, level 7 spell costs 13 MP). FFT Spells may be altered using metamagic feats a character has known, however only one feat may affect a spell at a time and the...
  8. K

    Final Fantasy Tactics Conversion (Wizard) #1

    Priest Priest (FFT) Life's refreshing breeze, blow in energy! Cure! The priest has many useful spells, the most notable being the Cure, Raise, Esuna, and Holy. Holy is an incredibly powerful divine offensive spell. Magic DefenseUP is also very powerful. BECOMING A PRIEST Most Priests start...
  9. K

    Final Fantasy Tactics Conversion (Wizard) #1

    StreamOfTheSky, 20th level is standard for base classes in 3E and that's what I'm going for. I understand the multiclass function in FFT will not work with this concept, but it's a blending of FFT and D&D, so I think that having the 10/20 level standard works well. The idea is to use these...
  10. K

    Final Fantasy Tactics Conversion (Wizard) #1

    Knight I kept the names of the abilities, but changed them to simply augment the sunder feat/combat option. I'm considering making them specialize sunder per item as in FFT. Let me know what you think. Knight (FFT) Cadets, ready your swords! Knights are a powerful class. They are able to...
  11. K

    Final Fantasy Tactics Conversion (Wizard) #1

    Squire The Squire was a surprising difficult class to convert. Many of their abilities either don't convert (Gained JP UP), or are far less useful (Monster Skill). I have added 3 abilities at level 20 to play up the Squires strengths and as a reason to finish the class. With high Fort/Ref...
  12. K

    Final Fantasy Tactics Conversion (Wizard) #1

    Thank you Thank you for your review, Arkhandus. It's very helpful. I had not considered lightning as a stronger element, but I see your point. I'm not sure I want to make the change to d4's though. I don't see it as horribly overbalancing. Maybe lightning could come a level later but keeps...
  13. K

    Final Fantasy Tactics Conversion (Wizard) #1

    Chemist Edited for formatting purposes and to add xth level potions class ability. Hey, Thanks for showing an interest. If anyone else wants to see, here's my chemist class. Comments or suggestions welcome. Chemist (FFT Base Class) Chemist who prescribes items to restore HP and...
  14. K

    Final Fantasy Tactics Conversion (Wizard) #1

    Changes made based primarily on Arkhandus suggestions. To see how spells work, look at a later post in this thread. Hey, first time posting. I love converting systems, characters, etc from one system to another. I recently converted all the final fantasy tactics jobs to D&D classes. I would...
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