I can’t tell for the best movie,
But one of the first wonderful scene was in X2 when Nightcrawler make his way into the White House teleporting and smashing all the guards.
For the time it was pure gold.
I suspect that there are DM facing players that loot everything till the bone marrow of any monsters they defeat.
Assassin and Hobgoblin does poison damage, I want it toooooooooo!
Indeed, stop trying to make a PC somehow invisible in the middle of a fight!
Find a new feature name like : feint or elusive.
Allow to make sneak attack when it succeed, but forget the invisible part.
It’s hard to stick to basics.
The DM describe.
The players tell want he want to do.
If the DM call a damage, I should take it without a flinch.
But I can analyse that fact and meta game the average damage, or even pretend that my characters should know the average damage of this kind of...
Indeed it was pretty hilarious to read about people playing an elf wizard that cannot admit that the fighter can make a reroll for the sake of the Verisimilitude.
With new names, this debate turn around the old opposition between two approaches of the game : the game school and the realism-simulation school.
Gygax already discuss this in the old DMG.
I have been a fan of the realism-simulation school in the past, but I found enough dead end and paradox...
It is the way for me too.
To describe using common reference. The local stadium, carnival, shopping streets.
Once you describe the stadium, you let players imagine the rest of the city and country around.
Actually I prefer to think into concrete facts.
There is 20 inns in this town.
In this harbor a cargo ship arrive and start almost every day.
This kingdom sustain a professional army of 10 thousands soldiers.
We see elven travelers here once or twice a year.
Describing by numbers don’t help...
I agree to your view, but sometime retreat is not a matter of hit points.
Some monsters may reason that they won’t win the fight
and sometimes morale flinch even before loosing hit points due to magical effects or the like.