Too many was 4ed.
Base bonus to hit +15
Then
Add +1 from one of your power
Then +2 from another power
Then +1 from ally A
Then +2 from ally B
Then -1 from enemy X
Then -2 from enemy Y
Finally you remember that your are bloodied giving you a +2
Then you ask if your target is also bloodied giving...
To me it look like an evolution of DnD 4ed, stepping further away from original DnD.
Domain cards and class cards are in line with 4ed vibe.
They got very interesting new mechanics with the fear/hope and the spotlight cycling.
Despite it claims to offer cinematic gameplay, there are many crunch...
I can’t tell for the best movie,
But one of the first wonderful scene was in X2 when Nightcrawler make his way into the White House teleporting and smashing all the guards.
For the time it was pure gold.
I suspect that there are DM facing players that loot everything till the bone marrow of any monsters they defeat.
Assassin and Hobgoblin does poison damage, I want it toooooooooo!
Indeed, stop trying to make a PC somehow invisible in the middle of a fight!
Find a new feature name like : feint or elusive.
Allow to make sneak attack when it succeed, but forget the invisible part.
It’s hard to stick to basics.
The DM describe.
The players tell want he want to do.
If the DM call a damage, I should take it without a flinch.
But I can analyse that fact and meta game the average damage, or even pretend that my characters should know the average damage of this kind of...
Indeed it was pretty hilarious to read about people playing an elf wizard that cannot admit that the fighter can make a reroll for the sake of the Verisimilitude.
With new names, this debate turn around the old opposition between two approaches of the game : the game school and the realism-simulation school.
Gygax already discuss this in the old DMG.
I have been a fan of the realism-simulation school in the past, but I found enough dead end and paradox...