Yes. Also, players would do this thing where they’d buff one skill to the max and then try to shoehorn in ways to use it everywhere — regardless whether they were saying “I want to roll X” or describing a convoluted method of doing something that would make the skill seem appropriate. The...
One thing I love from Pillars of Eternity is how they make physical abilities useful for casters and mentals valuable to martials. E.g. Your crit range with weapon attacks could be natural 20 minus half your int mod, so an 18 int would crit on 18-20 (although I actually prefer crits to just...
So there are a few rules from pathfinder 2 that I think would be nice to balance stats:
All melee weapon attacks and thrown weapons use strength for damage, even with finesse
Use skills for initiative based on circumstances, e.g. Wis (Perception) by default, Dex (Stealth) if hiding, Int...
I agree, but I find that there’s a category of player where it helps them to have a menu of things.
Plus as a DM, I generally hate for players to roll on things where success is fun and failure is not. Now I have a new tool: action economy. You don’t need a roll just spend an action. You could...
I really like the additional structure. It’s a pet peeve of mine when a player says, “I want to make a perception check to…” no dude, you check when I tell you to check, ;-)
The new language would be “I’d like to take the search action to…” and that’s great because as DM it gives me a lot more...
You do you, but FWIW the written rules make sense to me thematically based on the mechanical difference between throwing something and firing something.
That said, I want to house rule in ranged attacks in melee provoking opportunity attacks. :-D
I liked the Ranger changes, but I’m sad a Drizzt build — TWF beast master — isn’t feasible.
That said, if I read Bestial Fury correctly, the 11th level BM Ranger can do:
Beast: move
Ranger: move
Ranger: Action Attack
Ranger: Extra Attack: command beast to Beast: Beast Strike
Beast: Bestial...
The weapons table section headers tell you whether’s a simple or martial weapon and whether it’s a ranged or melee weapon.
A dagger is a simple melee weapon. A dart is a simple ranged weapon. Both have the thrown property.