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Recent content by kuraban

  1. kuraban

    D&D 5E Divine Casters

    This comes with two problems though that our system addresses: 1) Adding new domains does nothing to address spells that should not be thematically granted to some priests. Why does a water priest get Continual Flame as a second level spell, or Flame Strike as a 5th? 2) The mechanic of giving...
  2. kuraban

    A Spooky Open Call

    Adventure proposal sent. Already have a few other ideas kicking around, but not fully fleshed-out just yet. We'll see if I can make anything of them.
  3. kuraban

    D&D 5E Campaign Playtest - Rise of the Runelords

    Kryx, as one of the players, I can tell you that the balance for these encounters felt pretty good overall. There were a couple of fights that seemed a little easy, but others that were 'nail-biting', to say the least. Not sure if that's how they were originally intended when the adventure was...
  4. kuraban

    D&D 5E Campaign Playtest - Rise of the Runelords

    Player 1: Me. :) Mountain Dwarf Cleric (War) of Torag. (BG: Artisan - stonemason; Specialty - Acolyte) Class was determined randomly. Then selected short list of specialties and backgrounds, then randomly rolled. Race was selected solely on the base of wanting to use picture of dwarf by Kerem...
  5. kuraban

    Approaches to Skills - Ideas Thread

    The problem I've always had with allowing for an essentially limitless skill list is that players will often (usually) opt for the broadest possible skill, and then try to use that bonus for everything... "I've got sailing skill, so I should know how to tie knots/climb ropes/walk on uneven...
  6. kuraban

    D&D 5E Our 5 Session Playtest

    As another of the players from this game, let me just say that my impression was of an improved game from 4e. I came up through all the versions of D&D since the Red Books, and I while I like some of the concepts introduced by 4e, I hadn't realized how much it had hampered our creativity as...
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