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Kurotowa's latest activity
Kurotowa
replied to the thread
Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses
.
I mean, they did put out the Apocalyptic UA with the Defiler Sorcerer and Sorcerer-King Warlock. So they've certainly put out UA with...
43 minutes ago
Kurotowa
reacted to
Remathilis's post
in the thread
Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses
with
Like
.
It SCREAMS "placeholder because the real name would give it away"
45 minutes ago
Kurotowa
reacted to
Kobold Avenger's post
in the thread
Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses
with
Like
.
The Mystic Monk seems really basic as a subclass, it's just like the Eldritch Knight and I'm sure the key to that is finding the right...
Today at 7:18 PM
Kurotowa
replied to the thread
Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses
.
Okay, gimmicky and slightly inefficient build idea, but hilarious and not too much weaker. Menagerie Warlock. Vestige Warlock with both...
Today at 7:09 PM
Kurotowa
replied to the thread
Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses
.
Very little that's new. There's kind of a magic theme, but we already had that with the Arcane Subclasses and all those Wizard...
Today at 6:46 PM
Kurotowa
reacted to
Paul Farquhar's post
in the thread
D&D 5E (2024)
Predict WotC's 2026 D&D releases
with
Like
.
I think with some of them you a in a bit of a Ship of Theseus situation. How much can you change and have it still feel like that...
Today at 5:27 PM
Kurotowa
replied to the thread
D&D General
Fixing the Offense Tunnel Vision problem
.
Also Warlocks are the least castery caster in 5e. The fewest available spell slots to use in a given fight, and the most powerful...
Yesterday at 11:47 PM
Kurotowa
replied to the thread
D&D General
Fixing the Offense Tunnel Vision problem
.
Yeah, and I'm pretty sure that's by design. Low caster damage is a necessary incentive to make control spells attractive. I'm currently...
Yesterday at 8:31 PM
Kurotowa
replied to the thread
D&D General
Fixing the Offense Tunnel Vision problem
.
If action economy is king, then unless you're trading a low value action for a high value one via a powerful stun or the like, you want...
Yesterday at 1:59 AM
Kurotowa
replied to the thread
D&D General
Fixing the Offense Tunnel Vision problem
.
I think it's important to reference my earlier post about what TTRPGs do better and what video games do better. We've had stories from...
Sunday at 6:26 AM
Kurotowa
replied to the thread
D&D General
Fixing the Offense Tunnel Vision problem
.
You know how people talk about flawed masterpieces, where you can list the flaws but they don't change the fact that the end result is...
Sunday at 2:00 AM
Kurotowa
replied to the thread
D&D General
Fixing the Offense Tunnel Vision problem
.
Some people do play with that no holds barred tactical focus. But the thing is, if you want brutally hard tactical or action combat...
Friday at 6:56 PM
Kurotowa
replied to the thread
D&D General
Fixing the Offense Tunnel Vision problem
.
There's some stickiness, it's just not in the PHB beyond the Sentinel feat and Protection Fighting Style. But if we look at post-PHB...
Friday at 2:06 AM
Kurotowa
reacted to
Charlaquin's post
in the thread
D&D General
New Feywild themed D&D Romantasy tie-in announced
with
Like
.
As with a lot of things, there’s a healthy balance. All body systems grow weak if they aren’t regularly stressed, and also constant...
Jan 8, 2026
Kurotowa
replied to the thread
D&D General
Fixing the Offense Tunnel Vision problem
.
D&D is just not built for a defense based gameplan. For one, the resource attrition model means that saving resources now doesn't pay...
Jan 7, 2026
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