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Lakesidefantasy's latest activity
Lakesidefantasy
reacted to
TaranTheWanderer's post
in the thread
D&D 5E (2014)
Reverse Time Combat
with
Haha
.
It would be hilarious if the cleric healed a party member and they dropped
Friday at 6:28 PM
Lakesidefantasy
replied to the thread
D&D 5E (2014)
Reverse Time Combat
.
Yeah, your right. In this particular encounter the Players are likely trying to avoid detection. So, when time starts flowing forward...
Friday at 4:48 PM
Lakesidefantasy
replied to the thread
D&D 5E (2014)
Reverse Time Combat
.
I like the idea of having limited spell slots. I also like the idea of bargaining for slots. I expect this encounter might need some...
Friday at 7:29 AM
Lakesidefantasy
replied to the thread
D&D 5E (2014)
Reverse Time Combat
.
Yeah, it seems this encounter can't be lost. It would inevitably move backward until all of the guards disengage. I suppose that is by...
Friday at 7:07 AM
Lakesidefantasy
replied to the thread
D&D 5E (2014)
Reverse Time Combat
.
Maybe they can bargain with me in mid-combat, and say something like "my character flies up to the ceiling on this turn and I will be...
Friday at 12:59 AM
Lakesidefantasy
reacted to
TaranTheWanderer's post
in the thread
D&D 5E (2014)
Reverse Time Combat
with
Like
.
I'd start everyone without any spell slots. Any slots that don't get "unused" were obviously already used up before they triggered the...
Friday at 12:50 AM
Lakesidefantasy
replied to the thread
D&D 5E (2014)
Reverse Time Combat
.
Okay yes! There should definitely be chandelier on the floor with bodies under it (maybe even a Player Character?). A rope nearby. Was...
Friday at 12:50 AM
Lakesidefantasy
replied to the thread
D&D 5E (2014)
Reverse Time Combat
.
Yes, the culmination of this encounter is that they get to redo the encounter in forward time with the knowledge of how to avoid...
Friday at 12:16 AM
Lakesidefantasy
replied to the thread
D&D 5E (2014)
Reverse Time Combat
.
I haven't mention yet that I am running this encounter with Pregenerated Player Characters. It wasn't pertinent until now. So...
Friday at 12:11 AM
Lakesidefantasy
replied to the thread
D&D 5E (2014)
Reverse Time Combat
.
The best I've been able to come up with for that is, No. We cannot attack our allies, nor can we heal our enemies. This is a...
Thursday at 9:53 PM
Lakesidefantasy
replied to the thread
D&D 5E (2014)
Reverse Time Combat
.
Perhaps the signs of chaos about the chamber server as clues to what spells and other powers can be used or used as a plausible excuse...
Thursday at 9:44 PM
Lakesidefantasy
replied to the thread
D&D 5E (2014)
Reverse Time Combat
.
Yes, when an opponent is raised to maximum hit points they disengage from combat backwards (as a Reaction?) and leave the chamber...
Thursday at 9:28 PM
Lakesidefantasy
replied to the thread
D&D 5E (2014)
Reverse Time Combat
.
I thought about having some exploded furniture, burn scars, and other signs of arcane combat around. With the possibility to give the...
Thursday at 9:19 PM
Lakesidefantasy
posted the thread
D&D 5E (2014)
Reverse Time Combat
in
*Dungeons & Dragons
.
I am going to run a combat encounter in reverse time. Do you have any advice for doing this? I'm going to run initiative order from...
Thursday at 6:19 PM
Lakesidefantasy
reacted to
Whizbang Dustyboots's post
in the thread
D&D General
Mike Mearls says control spells are ruining 5th Edition
with
Like
.
We'll see if his hot take stands up to a few rounds of Suggestion and Modify Memory.
Thursday at 5:12 PM
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