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Lakesidefantasy's latest activity
Lakesidefantasy
reacted to
Zardnaar's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
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Like
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Alot of problems in modern D&D date from various add ons over the years. Some then become the new sacred cows.
Dec 6, 2025
Lakesidefantasy
replied to the thread
D&D General
D&D Dungeon Map Design: Good and Bad
.
I love Dyson! I've been following Dyson for 15 years. But remember, Dyson does a lot of the maps for Wizards of the Coast.
Dec 5, 2025
Lakesidefantasy
reacted to
timbannock's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
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Like
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Seconding all of this. One great example is a lot of Caverns of Thracia (talk about going back to the founding and finding good...
Dec 5, 2025
Lakesidefantasy
replied to the thread
D&D General
D&D Dungeon Map Design: Good and Bad
.
I stopped playing playing Dungeons and Dragons for 8 years from 1998 to 2005. I remember when I came back it was very jarring to see the...
Dec 5, 2025
Lakesidefantasy
reacted to
TheSword's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
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Like
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For me the best map designer and artist is Heroic Maps. It doesn’t hurt that they are always beautiful maps but the quality of the...
Dec 5, 2025
Lakesidefantasy
reacted to
Pamphylian's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
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Like
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One other impression I've gotten is that at somepoint in the history of dungeon design, the default grid size went from 10 feet to 5...
Dec 5, 2025
Lakesidefantasy
reacted to
Pamphylian's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
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Like
.
A lot of the things that are often brought up as good aspects of dungeon maps are things that I think are great about 90% of the time...
Dec 5, 2025
Lakesidefantasy
replied to the thread
D&D General
D&D Dungeon Map Design: Good and Bad
.
I think the dungeons should make some sense rather than the most sense. It's a nuanced difference, but one I think we both are in...
Dec 5, 2025
Lakesidefantasy
replied to the thread
D&D General
D&D Dungeon Map Design: Good and Bad
.
I try to make sure that there are multiple ways to make our way through a dungeon, but all of the ways bring us through the same number...
Dec 5, 2025
Lakesidefantasy
reacted to
Reynard's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
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Like
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I have tried to use real world castles in play and they just don't work well for what D&D is trying to do. I don't think realism in...
Dec 5, 2025
Lakesidefantasy
reacted to
Stormonu's post
in the thread
D&D General
Lets Make a 5e 2024 Setting - World Structure
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Like
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I think if I were to do this, I'd start with a central "metropolis" like kingdom where all the various races congregate and that is...
Dec 5, 2025
Lakesidefantasy
replied to the thread
D&D General
Mapping: How Do You Do It?
.
Yes! 👍
Dec 4, 2025
Lakesidefantasy
reacted to
Blue's post
in the thread
D&D General
Mapping: How Do You Do It?
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As a generality (and not true of all groups), there are other uses of session time that bring more joy then players mapping. So in...
Dec 4, 2025
Lakesidefantasy
reacted to
Steampunkette's post
in the thread
D&D General
Lets Make a 5e 2024 Setting - World Structure
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Big continent, points of light, urban sprawl. World-hopping is kind of "Whatever" to me. Yeah it makes the fantasy "Bigger" but you can...
Dec 3, 2025
Lakesidefantasy
reacted to
M_Natas's post
in the thread
D&D General
Mapping: How Do You Do It?
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Outside of VTTs it is quite time consuming to either draw a more or less detailed map at the table as the PCs explore the Dungeon or...
Dec 3, 2025
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