Dang! That's too far away. Sound like fun.
I've been thinking of doing a Player-driven campaign-style game over the course of three or four conventions in one year. It's just an idea.
What music was Gygax, Arneson, and the others in to? What was the 'sound track' of the 'Grand Auld Gayme' during that seminal period in the 1970s?
The game feels like Hard Rock but Country was very popular in that time period too. From these fora I found an interview...
Has anybody heard anything more about the Shadow League? The shadow dark organized play. I filled out a questionnaire some months ago and I haven't heard anything more about it and I can't find anything on the internet
I made a giant hoard once and I used an obscure table in the Ultimate Equipment Guide from Pathfinder 1e. The table is called Grade 6 Art Objects on page 391. It is a small list but it contains some items that are replete with fantastic inspiration. Summer of the items are: Frozen Vampire Soul...
A burrow speed doesn't leave a useable tunnel. I was thinking this as well. However, the Monster Manual specifically indicates that ankhegs leave a tunnel behind when they borrow.
Like Horwath wrote up thread, Xanathat's guide has some racial feats. They're not powerful, but it sounds like you are more interested in increased customization rather than increased power.
The Dungeon of the Mad Mage (Undermountain) has a series of drow locations and encounters as a throughline that connects several of the levels. There is even a big spider-shaped fortress.
We should have suggested that one for the desperate teacher in another thread. 🙃 It's just about simple enough for text phobic grade schoolers. I think they'd have fun too.