In the Conan 2d20 system there is an interesting mechanic that every time we fail we add a token or die to a pile in the center of the table. These can be used by any Player to give their Character an advantage. It is kind of fun to watch that pile grow.
If we think Dungeons and Dragons is...
What should we call the different classifications of this aspect of the game?
1. ???
2. ???
3. ???
4. ???
5. @greymist's school of hard knocks.
I like what you did with healing there. You kind of smeared it out in both directions.
I agree with you, but I have to make a point. Making it important to the story that these characters do this thing in that place provides an opportunity to find out what happens if they don't.
Sure, we can upend the Dungeon Master's (our?) plans just as well as we can upend an adventure path...
I liked: Adventure paths.
I don't like: Adventure Paths.
When I was running long-term campaigns in the past I didn't know what I was doing. The story arc would just kind of wind and wend randomly (organically?) intrigue to intrigue. Towards an ultimate goa to be surel, but we kept getting...
Yes, plus computer games.
I do like the use of Virtual Table Tops to connect people. I don't like the use of digital tools that make the experience of playing Dungeons and Dragons more and more into a graphical experience. This also includes expensive tables with integrated monitors to display...
I don't like the evolution of Dungeons and Dragons into a digital game and an analog game. As the game evolves, these two will become increasingly incompatible.
I do like Bounded Accuracy. This has "fixed" so many things.
I do like the 5e focus on character personality traits.