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Lanefan's latest activity
Lanefan
replied to the thread
D&D General
Weapons should break left and right
.
Hmmm. Interesting. You have: Zealot - spreading beliefs by any means necessary Noble #1 - ingratiating and using social structure to...
Oct 8, 2025
Lanefan
replied to the thread
D&D 5E (2024)
What should the 15th Class be?
.
It would sort of have to be, wouldn't it? If a single-class martial or a single-class caster has a power level of 1 then the martial...
Oct 8, 2025
Lanefan
replied to the thread
D&D General
Edition Experience - Updated Survey Results (Updated October 2025)
.
Or maybe ask if it's possible to post just the poll by itself, without comments.
Oct 8, 2025
Lanefan
replied to the thread
D&D General
Edition Experience - Updated Survey Results (Updated October 2025)
.
For just my own character, no. As DM or as player trying to mentally map the positions of everyone in the battle relative to each...
Oct 8, 2025
Lanefan
replied to the thread
D&D General
Weapons should break left and right
.
I'm doing it now. At low levels it was great - I saw loads of spells get cast that never otherwise saw the light of day. At high...
Oct 8, 2025
Lanefan
replied to the thread
D&D General
Weapons should break left and right
.
If psionics are to be something that expands in scope as you level up as do spells then yes, the same problems will likely arise. I'm...
Oct 8, 2025
Lanefan
replied to the thread
D&D General
Weapons should break left and right
.
RPGs are different than any other category of game and yet they're still games. Casting limits are gamist-first, I won't dispute that...
Oct 8, 2025
Lanefan
reacted to
Hussar's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
As an aside, back in the 2e days, we tried an experiment. Clerics didn't choose their spells. They just had the slots per day and...
Oct 8, 2025
Lanefan
replied to the thread
D&D General
Weapons should break left and right
.
We've run Clerics in our 1e-style games like that since about 1983. Silence and Spiritual Hammer get used quite a bit, situationally...
Oct 8, 2025
Lanefan
replied to the thread
D&D General
Weapons should break left and right
.
Those styles being wargame and simulation, if I recall an earlier post? I see no reason why those can't blend quite well. Ditto...
Oct 8, 2025
Lanefan
replied to the thread
D&D General
Edition Experience - Updated Survey Results (Updated October 2025)
.
Curious: how did you referee or adjudicate all the push-pull-slide forced movement effects and terrain location and effects if running...
Oct 7, 2025
Lanefan
replied to the thread
D&D General
Weapons should break left and right
.
I've played in and run a mana pool (i.e. spell points) system for ages and found that while it works great at low levels it gets rather...
Oct 7, 2025
Lanefan
reacted to
Micah Sweet's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Meh. In my game, all the PCs start out as glorified (maybe) commoners with a couple uncommon skills anyway.
Oct 7, 2025
Lanefan
replied to the thread
D&D General
Weapons should break left and right
.
Prior to 3e there were very few spells - mostly illusions - that weren't just fire and forget. Your spell had a set duration, and...
Oct 7, 2025
Lanefan
reacted to
Micah Sweet's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
I want my game to care about reasonable simulation more than PC vs PC balance. That is not the same as badly designed, and I won't...
Oct 7, 2025
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