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Lanefan's latest activity
Lanefan
reacted to
Micah Sweet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
That was probably me, and I stand by it. Having PC and NPCs capable of acquiring the same abilities under similar circumstances is...
Oct 11, 2025
Lanefan
reacted to
Crimson Longinus's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Right, so another indication that modern means moving away from simulationism. It is not an aspect I like, and the PCs and NPCs working...
Oct 11, 2025
Lanefan
reacted to
zakael19's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Sad
.
Considering that literally every "modern" game I've seen come out this year has been explicit about the separation between PC and NPC...
Oct 11, 2025
Lanefan
reacted to
Crimson Longinus's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Yeah this is distinction I've also alluded to in the past and it does not have proper agreed upon nomenclature. And tension between...
Oct 11, 2025
Lanefan
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
When 4e came in with its "bloodied" mechanic I had hopes that it was the start of a move within D&D design toward a (relatively...
Oct 11, 2025
Lanefan
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
To me, those seem like selling points of not-old-school games. Old-school to me is, by contrast: --- story-emergent, i.e. most if not...
Oct 11, 2025
Lanefan
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Sad, but true. That said, if people like the game they're playing enough then they'll make the time - and keep on making the time - to...
Oct 11, 2025
Lanefan
reacted to
SableWyvern's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I would be very hesitant to allow for a broad generalisation that traditional mechanics hamper play in the way you describe, but have no...
Oct 11, 2025
Lanefan
reacted to
Micah Sweet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
The GM is not mechanics. And the actual mechanics serve to model the world. It's that world, and the PCs interactions with it, that...
Oct 11, 2025
Lanefan
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Not necessarily. Someone chose within the run of play to make that combat happen, and then the combat gets turned over to the mechanics...
Oct 11, 2025
Lanefan
reacted to
Agamon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Yeesh, rough crowd. Do I need to capitalize the LOL? Or is everything here on this site about gaming very very serious?
Oct 11, 2025
Lanefan
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
In that case, don't mention or even allude to the roles anywhere in the final version; because you just know that if you do mention them...
Oct 11, 2025
Lanefan
reacted to
EzekielRaiden's post
in the thread
D&D General
What's your view on a pirate-driven campaign?
with
Like
.
I love the idea of a nautical campaign! It's a great context for monster-of-the-week type stuff, episodic fare, while still having the...
Oct 11, 2025
Lanefan
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
Disagree. The mechanics are bad specifically because they weren't designed to take the 5 minute adventuring day into account. Wise...
Oct 11, 2025
Lanefan
reacted to
Zardnaar's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
New D&D would need to dump dailies or make modern AD&D 3E or advanced B/X. Its a modern design problem since 4E. 4E got it wrong as...
Oct 11, 2025
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