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Lanefan's latest activity
Lanefan
replied to the thread
D&D General
Highest level PC you've achieved.
.
As player: From raw 1st and adventured all the way through? 11th, over a 6-year career in a 3e game (the level-advancement speed was...
Tuesday at 11:48 PM
Lanefan
reacted to
DammitVictor's post
in the thread
TSR
Why would anyone want to play 1e?
with
Like
.
This. It wasn't just "spicy" content that got redacted, it was everything weird, everything that wasn't the most watered down versions...
Tuesday at 11:38 PM
Lanefan
replied to the thread
Best practices for easy-to-run modules [+]
.
I should probably note that all my views above assume the module is printed on actual paper and sold as such.
Tuesday at 10:28 PM
Lanefan
reacted to
Minigiant's post
in the thread
D&D General
Mike Mearls says control spells are ruining 5th Edition
with
Like
.
I didn't say that for ease control spells break the game. I said that restrictions were removed. The whole easily controlling the...
Tuesday at 10:25 PM
Lanefan
reacted to
tetrasodium's post
in the thread
D&D General
Mike Mearls says control spells are ruining 5th Edition
with
Like
.
Actually up until 5e casters faced a problem directly related to that. Specifically very low hp and the general inability to wear armor...
Tuesday at 10:24 PM
Lanefan
replied to the thread
D&D General
Mike Mearls says control spells are ruining 5th Edition
.
Any use of a weapon or aimed spell has the same chance of fumbling in our system, usually* 1/d20 confirmed by 1/d6. This applies to...
Tuesday at 10:23 PM
Lanefan
replied to the thread
D&D General
Mike Mearls says control spells are ruining 5th Edition
.
Why does the misfire rate double from 5% to 10% here? For me, if you misfire 5% of the time per attack at one attack per round you...
Tuesday at 10:20 PM
Lanefan
replied to the thread
D&D General
Mike Mearls says control spells are ruining 5th Edition
.
You ain't seen my wild magic surge tables, have you? :) Yes, spells can backfire; usually on interruption, but you can also fumble with...
Tuesday at 10:10 PM
Lanefan
reacted to
SkidAce's post
in the thread
D&D General
Mike Mearls says control spells are ruining 5th Edition
with
Like
.
More times you shoot unreliable pre-industrial age gun, more times it breaks. Makes sense to me.
Tuesday at 10:09 PM
Lanefan
replied to the thread
AD&D 1E
XP Value for Monsters?
.
About 3/4 of the items in the "Unknowns" list are fairly easy to categorize into something that already exists. Hydras are an oddball...
Tuesday at 10:06 PM
Lanefan
reacted to
Bagpuss's post
in the thread
Best practices for easy-to-run modules [+]
with
Like
.
Stuff like that is hard to tell if it is going to impact play. I find as a GM while there might be a set plan for the BBEG, having his...
Tuesday at 9:34 PM
Lanefan
reacted to
Bill Zebub's post
in the thread
Best practices for easy-to-run modules [+]
with
Like
.
If I am going to tie lore into the adventure without it being necessary for the adventure, then I want it to be an easter egg. E.g...
Tuesday at 9:33 PM
Lanefan
reacted to
Bill Zebub's post
in the thread
Best practices for easy-to-run modules [+]
with
Like
.
How about: Put a very brief history/backstory at the beginning of the adventure that only has the essential information the GM will...
Tuesday at 9:33 PM
Lanefan
reacted to
GothmogIV's post
in the thread
Best practices for easy-to-run modules [+]
with
Like
.
I'll tell you what, my friends: I've read probably 100+ modules over my decades of gaming, but I'm writing my first one, and it is an...
Tuesday at 9:32 PM
Lanefan
replied to the thread
Best practices for easy-to-run modules [+]
.
Things that make modules easier to run: --- detached maps, preferably on cardstock, a la many of the earlier TSR modules. Bonus points...
Tuesday at 9:26 PM
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