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Lanefan's latest activity
Lanefan
replied to the thread
D&D General
Mike Mearls says control spells are ruining 5th Edition
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I don't remember anything about having to roll 50 or under but I'm fairly sure there's a rule that says they can't breathe in...
Dec 3, 2025
Lanefan
replied to the thread
Player skill vs character skill?
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It doesn't add to the game. Rather, it subtracts from the game in that there's less challenge for the PCs, and by extension the...
Dec 3, 2025
Lanefan
reacted to
zarionofarabel's post
in the thread
Player skill vs character skill?
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I started watching AP videos for the first time a little while ago and have now seen a fair number from a whole bunch of different...
Dec 3, 2025
Lanefan
reacted to
SableWyvern's post
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Player skill vs character skill?
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Like
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Whereas I'm typically fine with status quo as a possible outcome. Sometimes, "no, you're not able to pick this lock at this time, try...
Dec 3, 2025
Lanefan
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zakael19's post
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Player skill vs character skill?
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There can be, sure. A heavily optimized high tactics play table is going to look very different then one where people get together to BS...
Dec 3, 2025
Lanefan
replied to the thread
Should traps have tells?
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Depending on how one writes one's adventures, the PCs could easily hit 50 traps over the course of their careers. If the expected...
Dec 3, 2025
Lanefan
reacted to
overgeeked's post
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What makes setting lore "actually matter" to the players?
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Lore matters to players when it matters to their characters. Lore matters to the characters when it has an immediate and direct impact...
Dec 2, 2025
Lanefan
replied to the thread
D&D General
Mapping: How Do You Do It?
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Exploration is about both "what is here" (knowledge) and "where is what" (geography). The latter is where mapping comes in. There's no...
Dec 2, 2025
Lanefan
replied to the thread
Player skill vs character skill?
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Agreed. However, even in a medieval points-of-light setting there is still an important means of long-distance info exchange: the...
Dec 2, 2025
Lanefan
replied to the thread
Should traps have tells?
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Or delay, divert, distract, and disperse. Not all traps need to be damaging but IMO they all need a good in-fiction reason to be there...
Dec 2, 2025
Lanefan
reacted to
overgeeked's post
in the thread
Should traps have tells?
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Yep. For me it’s mostly about what’s realistic and fun is secondary. To me, old-school gaming with Tucker’s Kobolds and fantasy Vietnam...
Dec 2, 2025
Lanefan
replied to the thread
What makes setting lore "actually matter" to the players?
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The thread title drew me in but I wasn't expecting the OP to focus so closely on species-based lore and differences. On that front I...
Dec 2, 2025
Lanefan
reacted to
innerdude's post
in the thread
What makes setting lore "actually matter" to the players?
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Like
.
An interesting point was brought up in the What rpg system would you use for a 60+ session fantasy campaign? thread earlier this week...
Dec 2, 2025
Lanefan
reacted to
Voadam's post
in the thread
Player skill vs character skill?
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In Moldvay B/X Basic the only example I can find is an optional rule on page B60. Everything else is 2d6 based (reaction rolls, morale)...
Dec 2, 2025
Lanefan
replied to the thread
Player skill vs character skill?
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Because playing to your stats is a way in which the rules to some extent - and with justification - tell you how to play your character...
Dec 2, 2025
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