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Lanefan's latest activity
Lanefan
reacted to
aco175's post
in the thread
D&D General
A Rant: DMing is not hard.
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Like
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It is only 23 pages if you set your preferences to 20 post per page.
Dec 11, 2025
Lanefan
replied to the thread
D&D General
AI Art for D&D: Experiments
.
For a very short period - maybe just a few years - this will be true, as only the megacorps will be able to afford the tech and...
Dec 11, 2025
Lanefan
reacted to
M.T. Black's post
in the thread
D&D General
AI Art for D&D: Experiments
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Like
.
"I don't know much about art, but I know what I like" is the most authentic statement about art criticism ever made. If you prefer the...
Dec 11, 2025
Lanefan
reacted to
cbwjm's post
in the thread
D&D General
AI Art for D&D: Experiments
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Like
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I don't think that's really true, people will create art and writing and new music, still generally be creative because that is what...
Dec 11, 2025
Lanefan
replied to the thread
What makes setting lore "actually matter" to the players?
.
Or it describes a GM in whose setting not only are you restricted to playing a Human but that Human has to be Norse.
Dec 10, 2025
Lanefan
reacted to
Thomas Shey's post
in the thread
What makes setting lore "actually matter" to the players?
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The term has shifted over time, then; the point with the epithet thrown toward certain kinds of GMs was that they either completely...
Dec 10, 2025
Lanefan
reacted to
RenleyRenfield's post
in the thread
What makes setting lore "actually matter" to the players?
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Like
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I want to add to this as a bit of a digression, because.. reasons. :P I ran a game of Forgotten Realms where there was some reason for...
Dec 10, 2025
Lanefan
replied to the thread
What makes setting lore "actually matter" to the players?
.
There's IMO more than enough design space to have a very limited number of PC-playable species that aren't Human and then give clear...
Dec 10, 2025
Lanefan
reacted to
Micah Sweet's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
How can you possibly state something like that as an objective fact? Progression suggests moving a positive direction. I get this is...
Dec 10, 2025
Lanefan
reacted to
innerdude's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
So yes, I'm "Person B" in this equation, and for purposes of this thought exercise, assumption is that I'm the GM. I was responding to...
Dec 10, 2025
Lanefan
reacted to
Thomas Shey's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
Because they're running the game and aren't forced to? I mean, honestly, its the same reason GM choices tend to dominate the game in...
Dec 10, 2025
Lanefan
reacted to
Necropolitan's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
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Setting lore matters when the players are interested enough to interact with it or when the campaign involves them interacting with it...
Dec 10, 2025
Lanefan
reacted to
soviet's post
in the thread
What Does "Simulation" Mean To You? [+]
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Like
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I think it means you care about trying to get it right. You care that it feels right. You think 'maces are better against platemail...
Dec 10, 2025
Lanefan
reacted to
Reynard's post
in the thread
What Does "Simulation" Mean To You? [+]
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I think that ignores the most important aspect of sim: the rules are serving as (for lack of a better term) the physics of the world...
Dec 10, 2025
Lanefan
replied to the thread
What Does "Simulation" Mean To You? [+]
.
Which is fine, except a video game very rarely if ever has to narrate what that loss of hit points looks like in the fiction. The...
Dec 10, 2025
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