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Lanefan's latest activity
Lanefan
reacted to
el-remmen's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
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Like
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Or discovering the back of a secret door. Not all secret doors are secret from both sides.
Dec 18, 2025
Lanefan
reacted to
Mannahnin's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
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Like
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Ah, no. You couldn't automatically detect traps or secret doors in TSR versions of D&D. You've misremembered the rules and are...
Dec 18, 2025
Lanefan
reacted to
Reynard's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
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Like
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Map design should facilitate looking for secrets -- secret doors, hidden alcoves, traps, etc... -- by enticing the players to wonder why...
Dec 18, 2025
Lanefan
reacted to
jolt's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
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Like
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Old adventures often assumed you were always consciously looking for traps and secret doors. I seem to recall the baseline was it took...
Dec 18, 2025
Lanefan
reacted to
Pamphylian's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
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Like
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Secret areas, and secret doors (possibly between known areas, but enhancing manueverability). Jennell Jaquays' Borshak's Lair, I'm...
Dec 18, 2025
Lanefan
reacted to
billd91's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
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Like
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Ah, verisimilitude in setting vs game play - the conflict of the ages within D&D. Do the monsters (or lord of the castle) live in a...
Dec 18, 2025
Lanefan
replied to the thread
D&D General
D&D Dungeon Map Design: Good and Bad
.
I'm the other way around: I despise 5-square maps (except when the area being mapped is very small) because I hate having to count all...
Dec 18, 2025
Lanefan
reacted to
Zardnaar's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
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Alot of problems in modern D&D date from various add ons over the years. Some then become the new sacred cows.
Dec 18, 2025
Lanefan
replied to the thread
D&D General
What You're Missing with Torches in B/X D&D
.
All of this is a rather sad commentary on later-edition D&D, IMO. All very well until those minor spells etc. fail or are dispelled. I...
Dec 18, 2025
Lanefan
replied to the thread
D&D 5E (2024)
A critical analysis of 2024's revised classes
.
In a game where xp are given individually for what a character does (as opposed to what ideas it comes up with that others then carry...
Dec 18, 2025
Lanefan
reacted to
DEFCON 1's post
in the thread
D&D 5E (2024)
A critical analysis of 2024's revised classes
with
Like
.
Are you talking about adding say a "mechanical system" to social interactions (beyond just standard skill checks?) So RPGs should...
Dec 18, 2025
Lanefan
reacted to
I'm A Banana's post
in the thread
D&D 5E (2024)
A critical analysis of 2024's revised classes
with
Like
.
When the domain management was big, the effects of spells like Teleport and Wish were much more subject to DM whim. These spells...
Dec 18, 2025
Lanefan
reacted to
Belen's post
in the thread
D&D 5E (2024)
A critical analysis of 2024's revised classes
with
Like
.
There is a very easy way to solve such problems such as access to material components or controlling which spells a player can learn. I...
Dec 18, 2025
Lanefan
replied to the thread
D&D 5E (2024)
A critical analysis of 2024's revised classes
.
Wizard partisans don't argue their class should be the best per se, instead ever since mid-2e-era they just incessantly low-grade argue...
Dec 18, 2025
Lanefan
reacted to
AnotherGuy's post
in the thread
D&D 5E (2024)
A critical analysis of 2024's revised classes
with
Like
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From someone who has not purchased 5e24 this thread is VERY useful - not because of the OP but because as a neutral I can see how their...
Dec 17, 2025
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