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Lanefan's latest activity
Lanefan
replied to the thread
D&D 5E (2024)
A critical analysis of 2024's revised classes
.
The slide started with 3e, not 3.5, with two huge developments 1 - spells lost their casting times and instead started and resolved...
Dec 18, 2025
Lanefan
replied to the thread
D&D General
D&D Dungeon Map Design: Good and Bad
.
Difference between online play and in-person, I guess. The maps I use as DM are in theory meant for only me to see; if the players want...
Dec 18, 2025
Lanefan
reacted to
Minigiant's post
in the thread
D&D 5E (2024)
A critical analysis of 2024's revised classes
with
Like
.
That too. By 3e, a wizard fan has received most of what they could want. In fact what I would say is for the most part, wizards has...
Dec 18, 2025
Lanefan
replied to the thread
D&D General
D&D Dungeon Map Design: Good and Bad
.
There's a difference between map design (how to make good maps) and dungeon design (how to make interesting dungeons to be mapped)...
Dec 18, 2025
Lanefan
reacted to
el-remmen's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
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Like
.
Or discovering the back of a secret door. Not all secret doors are secret from both sides.
Dec 18, 2025
Lanefan
reacted to
Mannahnin's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
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Ah, no. You couldn't automatically detect traps or secret doors in TSR versions of D&D. You've misremembered the rules and are...
Dec 18, 2025
Lanefan
reacted to
Reynard's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
.
Map design should facilitate looking for secrets -- secret doors, hidden alcoves, traps, etc... -- by enticing the players to wonder why...
Dec 18, 2025
Lanefan
reacted to
jolt's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
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Old adventures often assumed you were always consciously looking for traps and secret doors. I seem to recall the baseline was it took...
Dec 18, 2025
Lanefan
reacted to
Pamphylian's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
.
Secret areas, and secret doors (possibly between known areas, but enhancing manueverability). Jennell Jaquays' Borshak's Lair, I'm...
Dec 18, 2025
Lanefan
reacted to
billd91's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
.
Ah, verisimilitude in setting vs game play - the conflict of the ages within D&D. Do the monsters (or lord of the castle) live in a...
Dec 18, 2025
Lanefan
replied to the thread
D&D General
D&D Dungeon Map Design: Good and Bad
.
I'm the other way around: I despise 5-square maps (except when the area being mapped is very small) because I hate having to count all...
Dec 18, 2025
Lanefan
reacted to
Zardnaar's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
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Like
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Alot of problems in modern D&D date from various add ons over the years. Some then become the new sacred cows.
Dec 18, 2025
Lanefan
replied to the thread
D&D General
What You're Missing with Torches in B/X D&D
.
All of this is a rather sad commentary on later-edition D&D, IMO. All very well until those minor spells etc. fail or are dispelled. I...
Dec 18, 2025
Lanefan
replied to the thread
D&D 5E (2024)
A critical analysis of 2024's revised classes
.
In a game where xp are given individually for what a character does (as opposed to what ideas it comes up with that others then carry...
Dec 18, 2025
Lanefan
reacted to
DEFCON 1's post
in the thread
D&D 5E (2024)
A critical analysis of 2024's revised classes
with
Like
.
Are you talking about adding say a "mechanical system" to social interactions (beyond just standard skill checks?) So RPGs should...
Dec 18, 2025
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