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Lanefan's latest activity
Lanefan
reacted to
RenleyRenfield's post
in the thread
Vincent Baker on narrativist RPGing, then and now
with
Like
.
I tried to run Dread as a long-running ...well several session anyway... campaign using the Oregon Trail. It works well for a Series...
Jan 9, 2026
Lanefan
reacted to
SableWyvern's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I think the bigger point is that simplifying almost always means you are giving up something. In your hypothetical example of...
Jan 9, 2026
Lanefan
reacted to
Micah Sweet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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All true. That's what subsystems with their own mechanics are for, IMO
Jan 9, 2026
Lanefan
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Like
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The "if" at the start of your second sentence is doing some heavy lifting. Sometimes engaging with the mechanics in certain ways is...
Jan 9, 2026
Lanefan
reacted to
Maxperson's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Like
.
Why does it have to be nostalgia and dislike of change? Why can't it just be enjoyment of those mechanics? When I walk into game...
Jan 9, 2026
Lanefan
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Provided the same range and granularity of results and-or outcomes can be achieved then sure, simpler is flat-out better. The problem I...
Jan 9, 2026
Lanefan
reacted to
Fenris-77's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
IDK, I've always thought that 'class' came back pretty directly to things like Bilbo being a burglar, Aragorn being a ranger, or Conan...
Jan 9, 2026
Lanefan
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Moreover - and perhaps closer to the point you were originally trying to make - a single RPG's rule-set can be (and IMO probably should...
Jan 9, 2026
Lanefan
reacted to
Fenris-77's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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So this isn't me disagreeing with you, just adding a different perspective. Some games, and some groups of players, approach RPGs with...
Jan 9, 2026
Lanefan
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Apropos of nothing else, The Hill Diers would make a great band name. :)
Jan 9, 2026
Lanefan
reacted to
Reynard's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Love
.
Ancient or modern, I think bespoke subsystems are great. Focused mechanics meant to do a specific thing to enhance play in that domain...
Jan 9, 2026
Lanefan
reacted to
Micah Sweet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
See for me, you include rules that let you model barbarian warlords and also Victorian noblemen, and don't use the rules that aren't...
Jan 9, 2026
Lanefan
reacted to
Micah Sweet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
All I want from mechanics is that they help me model a thing that exists in the setting in which the game takes place. I don't want or...
Jan 9, 2026
Lanefan
replied to the thread
How does your group handle an absent player?
.
This brings up a new angle. Up to now we've been talking about occasional absences, whether foreseen or not. But longer pre-planned...
Jan 9, 2026
Lanefan
reacted to
Neonchameleon's post
in the thread
Vincent Baker on narrativist RPGing, then and now
with
Like
.
To me there's a big hidden factor here. Sometimes social gamers are a category, sometimes they are people who are not as engaged by the...
Jan 9, 2026
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