Yeah. Also I feel like some of the class requirements are sort of bunk, or perhaps should be more flexible. Fighters can be Dex or Str based (I think the primary reason here is for the variance between melee and ranged) however I feel the same function should be allowable for other classes...
Oh yeah, look at that. I also found it in the SRD-OGL document.
Then yeah, the paladin dip is functionally of no value at all IMO.
Thanks for the clarification guys.
It doesn't? I didn't see anything in the PHB that actually required you to make the stat reqs for your first class. Though it may say in the MC section that you need to meet the pre-reqs for both. I don't have the PHB in front of me but if you could point me to that note I'd appreciate it.
Thanks!
Yeah, quite frankly I was never interested in Elemental Affinity overall. I recently built a Sorcerer (Dragon) 11 (Bronze I think? Lightning) and tossed in Elemental Affinity to keep him effective while sticking to zap spells. In play I was super impressed by its function in increasing the...
Oh no, that makes perfect sense. I stand corrected in my weighting of the value of the Elemental Affinity (fire) feat. That may edge me closer towards Warcaster. Thank you for the clarification. I'll rerun my numbers and adjust the values in my initial post.
I'm not by any means saying the Bladesinger is equivalent to a paladin overall. I more mean to say if you need a full wizard in your party and want to melee you can do so successfully and that Bladesinger itself doesn't really make any gains by dipping into other classes. Granted, I'm not a fan...
Referring to the Bladesinger subclass option specifically I've run a lot of numbers in consideration for my next character build and I honestly feel like the choice is not poor at all from a damage or survival standpoint (granted, you will have less hp than a fighter or Barbarian). Overall I've...