What I mean by equate is simply that the large creature can use either one, so they are equal in that respect, a large creature could use equally a large version or a two-handed normal version.
I am not worried about the loss of this ability, my DM has already ignored some of the errata (like...
OK, I can see how RAW could be interpreted either way. Since the PHB section I mentioned refers to large creatures I can see how it could be argued not to apply to bugbears. My logic was not this so much as the connection I saw between the two weapon types. In this PHB section after the weapons...
Has there been some ruling on this? I was not aware of it. I was reading the the PHB weapon section where it mentions that large creatures could use a weapon increased in size for them or use a two-handed weapon of a creature smaller than them in one hand. Is this not how it works?
Larry
Thanks for the comments. I know it is broken, but I just want to understand how it works in its brokenness:) Is what Prism said correct, that to gain the +12 from bloodclaw for each hit I need to suffer the 6 points of damage twice? I read the power as requiring that I suffer this 6 points once...
I am looking for anyone who knows if this has already been discussed or clarified, but my question is - do Bloodclaw and Reckless stack?
Not on the same weapon of course, but suppose I am a ranger who wields two weapons, one with Bloodclaw and the other with Reckless. Here are their power...
This is a house rule of course, but I go with the passive skill check approach and assume that you can always achieve a result equal to your passive check (basically rolling a 10). So I allow re-tries until you roll a result higher than 10, at that point, you have reached your best for that...
I agree that the mechanic of sleeping/resting for 6 hours is no longer needed. I think that the concept of daily powers is still useful however. It just represents resource management and allows you to have neat "Aces" up your sleeve for cool effects that can only be used in a few encounters...
One possible option I thought about is to treat Power Attack like Polearm Gamble. So you use the Power Attack feat and take no penalty to hit and do +2 (or +3 for two hands) damage, scaling higher as usual at paragon and epic, but you grant Combat Advantage to the target of your Power Attack...
Given the fact that feats have some strange ability score requirements which often require some long term planning, in case you blow it and miss qualifying for one this option would help. It basically avoids the min/max possibility but allows enough versatility to be useful, so you need not...
I have a house rule that allows a PC to use an Action Point to suppress any effect that would limit their actions in combat. They must decide to use this option the moment such an effect would apply to them (so it is like a reaction but it is a free action) and if they do, they ignore any...
The Elf High Mage (New Epic Destiny in Dragon Issue 367) has a level 21 ability that lets it pay half the cost for performing a ritual. When you perform the ritual to create a magic item, the cost is the item cost. This means an Elf High Mage can make magic items at half the cost. Am I reading...
To avoid this problem, just give the paladin the same armor bonus he would have had in normal play but make the flavor of it different, like he is really good with his shield and weapon deflecting attacks (perhaps like a noble fencing type) or call it a divine aura of protection or whatever...
So what happens if my warlord uses this to have a ranger twin strike the target? Does the + INT bonus to damage apply to each attack of the ranger or just to his first hit?
Nice, but do you think that the aura is a bit too much? In effect, all melee attackers will be weakened while attacking it making it have twice the normal hit points. So this may be a foe that is worth more than his level 27 elite status shows.
I think that the idea has merit but giving at-wills for a feat is breaking the intentional wall 4E has put between classes. They want you to be 1 class and have a flavor for another. So opening up the ranger's twin strike power for a mere feat is pretty powerful. I cannot think of a combat class...