Recent content by Lastoutkast

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    Looking for interesting thrown weapon mechanics.

    ^^^ Great idea, what about one handed medium weapons, long swords and what not ?
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    Looking for interesting thrown weapon mechanics.

    Most seam pretty bland. "Throwing knives 30ft + str". for example just doest grab me.
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    What games, homebrews or advise does anyone have on making running the game more of a Co-op experience.

    I think the biggest obstacle to the cooperative experience is the GM wanting to control the game, by deciding what counts as the "real" stakes of the game. So I think concepts like "the plot", "the adventure", "sidequest" - all terminology which prioritises the GM's vision of the game over the...
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    Mouse Guard/Torchbearer question, Are there any premade aids for these games? Goals, Beliefs...etc

    Thanks, I tried it but could not register with for forums for whatever reason
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    Mouse Guard/Torchbearer question, Are there any premade aids for these games? Goals, Beliefs...etc

    premade goals, beliefs, missions and so on ?
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    Looking for a game with pregenerated quests/plot lines that can turn into a full story.

    And the story would be random every time.
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    Loops in RPG Adventure and Game Design

    Like pregenerated quests that can turn into a story. I agree the Burning wheel is amazing.
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    Loops in RPG Adventure and Game Design

    Has there been any boardgames/tabletop rpgs that have been able to do this well ? Looping a story I mean.
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    What games, homebrews or advise does anyone have on making running the game more of a Co-op experience.

    Prep does't bother me, I'm looking for a different storytelling experience. Like a sandbox coop style, where the dm is just as part of story as the players are...I'm asking a lot I know :)
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    What games, homebrews or advise does anyone have on making running the game more of a Co-op experience.

    i picked up mouseguard.....easily one of best rpgs ever written.
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    What games are the best organized / easy to understand ?

    what are the "fixed" skill challenge rules?
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    What games are the best organized / easy to understand ?

    Valid question. I'm not sure that the d20 requirement helps, because d20 is perpetually plagued with "does a hit mean I'm injured," "what does 'hidden' mean," and "how do the rules handle this" questions. Agreed, I guess said D20 because I am the most familer with it. But I'm open to reading...
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    What games, homebrews or advise does anyone have on making running the game more of a Co-op experience.

    Something that can brige the gap of player and DM and there working together on the story. Rules are that written without a DM guide. Like if a new person read how to play the game they would also understand how to run one.
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