Kieckhafers "Magic in the Middle Ages" is an interesting read because although we know what is real and whatnot from our enlightened 21st century perspective, back in them olden days they did not. And they didn't have the 'vocabulary' to distinguish things we take for granted (causation, germ...
Sure, we may not be magical thinkers. There are plenty of them out there. Those that believe drinking pineapple juice can cure cancer. Or how there are mind-controlling microchips in vaccines.
The point being that if you don’t know exactly how something works, it may as well be magic.
I know...
some very accessible magic...
The Hobbit:
“I know something of the magic of all kinds of things… "
LOTR
“I once knew every spell in all the tongues of Elves or Men or Orcs, that was ever used for such a purpose.”
"Speak Friend and Enter"
For con games, I have usually resorted back to TSRs Marve Superhero Games. For One Shots, though (slightly different as I may know the players), I tend to use Twilight 2000 4th edition with some homebrewed superhero rules.
I just like the lethality of it.
When folks say they want to emulate...
Jorune would certainly fit into the post-apoc part of the genre and Earth-tec, while rare, does level the playing field a little when being faced with a gang of Dytes.
I guess because of the eurocentric nature of the industry.
My first fantasy game, Tales of Distant Lands, is heavily influenced by A Wizard of Earthsea and I'm very explicit that it's an archipelago in a wider world, that everyone you meet will be brown skinned and there's no sharp noses. The...
As it only takes one GM to run a game for a group of players they have enslaved, it's hard to measure in that way.
I'd say it's dead when it stops growing (a biological definition if ever there was one). That kindly means that even super old games like MSPE or Jorune are likely still growing...