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Laurefindel's latest activity
Laurefindel
replied to the thread
Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative
.
Yeah if the designers purposefully meant it be either a narrative tool OR a purely mechanical device OR both, that definitely goes in...
May 22, 2025
Laurefindel
replied to the thread
Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative
.
Played a bit of BitD. Loved playing (GM was great!) but couldn’t wrap the game around my mind to GM it. I find things like success with...
May 22, 2025
Laurefindel
replied to the thread
Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative
.
Hum, not sure if this is for me then…
May 22, 2025
Laurefindel
replied to the thread
Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative
.
How does the Hope/Fear mechanics plays out, exactly? My biggest gripe with systems like Star Wars/Genesys is that advantages/setbacks...
May 22, 2025
Laurefindel
reacted to
Ruin Explorer's post
in the thread
Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative
with
Like
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Oh yeah for absolute 100% sure. Just because you can do something, doesn't mean you want to! That's part of what I like about...
May 22, 2025
Laurefindel
reacted to
Sorcerers Apprentice's post
in the thread
D&D 5E (2014)
Dragon Age lead says Baldur’s Gate 3 and Clair Obscur prove publishers wrong as games can crush market trends is they’re “given time to cook”
with
Like
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Conversely, changing the things that the hardcore fans like about your product in the hope of increasing its appeal to casuals is often...
May 22, 2025
Laurefindel
reacted to
pablomaz's post
in the thread
RPG Evolution: Eat or Be Eaten
with
Like
.
Great article! Thanks!
May 20, 2025
Laurefindel
reacted to
talien's post
in the thread
RPG Evolution: Eat or Be Eaten
with
Like
.
Megadungeons, long a staple of D&D, can be just as complex as any other ecosystem in your campaign. Picture by Thompsma - Own work, CC...
May 20, 2025
Laurefindel
replied to the thread
D&D General
Homebrew Witch Class ideas +
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Sounds good so far. Arcane of divine? D6 hit die with no armour proficiencies, or D8 with some armour/weapon proficiencies? What would...
May 20, 2025
Laurefindel
reacted to
doctorbadwolf's post
in the thread
D&D General
Homebrew Witch Class ideas +
with
Like
.
+ thread. Please don’t tell me to make it with an existing class or anything like that. If I’m making a thread, the basic premise of it...
May 20, 2025
Laurefindel
replied to the thread
D&D 5E (2024)
Should a general Adventurer class be created to represent the Everyman?
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To be fair though, that’s one of the reason some people have issues with multiclassing: it often makes no narrative sense. It was a...
May 20, 2025
Laurefindel
reacted to
Umbran's post
in the thread
D&D 5E (2024)
Should a general Adventurer class be created to represent the Everyman?
with
Like
.
Possible sources of abilities/subclasses... Dumb luck - this is the archetypal "Jack" character of fables. Fate/Prophecy Dogged...
May 20, 2025
Laurefindel
reacted to
Yaarel's post
in the thread
D&D 5E (2024)
Should a general Adventurer class be created to represent the Everyman?
with
Like
.
One the mechanics for the everyfolk would be: "When you die, you instead ..."
May 20, 2025
Laurefindel
reacted to
Minigiant's post
in the thread
D&D 5E (2024)
Should a general Adventurer class be created to represent the Everyman?
with
Like
.
I believe in 3e, barbarian, rogue, and sorcerer added 1d4 years to your starting age aa a human. Fighter, bard, and the half casters...
May 19, 2025
Laurefindel
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
Should a general Adventurer class be created to represent the Everyman?
with
Like
.
But you were talking about 2e kits, and someone (not me, but I responded) brought up DCC.
May 19, 2025
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