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Laurefindel's latest activity
Laurefindel
reacted to
GrimCo's post
in the thread
RPG systems frozen in time
with
Like
.
In my games, magic/supernatural and tech don't really love each other. So all those mystic books, when scanned or photocopied or...
Mar 19, 2026
Laurefindel
reacted to
MGibster's post
in the thread
RPG systems frozen in time
with
Like
.
I remember the Dead Sea Scrolls being big news in the 1990s when they were using new imagery techology to examin them. The thing about...
Mar 19, 2026
Laurefindel
reacted to
MGibster's post
in the thread
RPG systems frozen in time
with
Like
.
When I run Cyberpunk 2020, and it's been more than 10 years at this point, I run it in the year 2020 as it was imagined way back in the...
Mar 19, 2026
Laurefindel
reacted to
hawkeyefan's post
in the thread
What mechanics or subsystems do you use regardless of the game you are running/playing?
with
Like
.
In the case of Blades in the Dark, it is more integrated into play in a few ways. However, when I use it in many other games, it’s just...
Mar 19, 2026
Laurefindel
reacted to
Gradine's post
in the thread
What mechanics or subsystems do you use regardless of the game you are running/playing?
with
Like
.
The foundational way to use Clocks is as a representation of either (a) "You Complete X" or (b) "This Thing Happens". As I learned of...
Mar 19, 2026
Laurefindel
reacted to
Bill Zebub's post
in the thread
Why I Hate Skills
with
Like
.
Yeah, that's actually a really good thought. Thanks for the longer feedback.
Mar 19, 2026
Laurefindel
reacted to
Steampunkette's post
in the thread
D&D General
Unique Class Mechanics you would love to see in a D&D "goes wild" Edition [+]
with
Like
.
You misunderstand: Give them a bonus action attack independent of weapon type. Archer? Bonus action longbow shot. Pikeman? Use that...
Mar 19, 2026
Laurefindel
reacted to
Steampunkette's post
in the thread
D&D General
Unique Class Mechanics you would love to see in a D&D "goes wild" Edition [+]
with
Like
.
Ranger gets a Bonus Action economy. Movement and defensive options. Plus a single weapon attack as an option. Want it to be less...
Mar 19, 2026
Laurefindel
reacted to
John Lloyd1's post
in the thread
Why Blades in the Dark feels less swingy than d20 – and why the bell curve (and variance) aren't the main reason
with
Like
.
I 100% agree with this. Also, the consequences matter more in my opinion. If each roll is life or death, it will feel more swingy than a...
Mar 19, 2026
Laurefindel
reacted to
SableWyvern's post
in the thread
Why Blades in the Dark feels less swingy than d20 – and why the bell curve (and variance) aren't the main reason
with
Like
.
A d20 is absolutely more swingy than 3d6 (where swingy means the outcome is harder to predict). However, one of my huge pet peeves is...
Mar 19, 2026
Laurefindel
reacted to
Scribe's post
in the thread
Let's Talk About Character Resources To Power Abilities
with
Like
.
Because everyone has their own line in the sand for mow much structure, or complexity is too much, not enough, or just right. Many...
Mar 18, 2026
Laurefindel
reacted to
Reynard's post
in the thread
Let's Talk About Character Resources To Power Abilities
with
Like
.
It is cool that you have a playstyle you prefer and have found games that match that playstyle. Denigrating other playstyles is not as...
Mar 18, 2026
Laurefindel
replied to the thread
Why Blades in the Dark feels less swingy than d20 – and why the bell curve (and variance) aren't the main reason
.
My experience with BitD is that a lot of scenes and series of actions rely on one single roll. Roll per roll, D&D is more binary and...
Mar 18, 2026
Laurefindel
reacted to
prabe's post
in the thread
Why Blades in the Dark feels less swingy than d20 – and why the bell curve (and variance) aren't the main reason
with
Like
.
I would add that the additional weight Blades tends to put on single given rolls can make the game seem more swingy than D&D, especially...
Mar 18, 2026
Laurefindel
reacted to
Crimson Longinus's post
in the thread
Why Blades in the Dark feels less swingy than d20 – and why the bell curve (and variance) aren't the main reason
with
Like
.
This is the issue with “success with complications” games. It’s a fine balancing act for the GM to come up with complications that are...
Mar 18, 2026
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