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Recent content by Lelldorianx

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    Designing a character by using lyrics from a song

    JAYNE!! I can't believe I didn't think of that song when I was working on my game earlier! That's one of my favorite songs of all time :P I so want to play a Firefly game one day... but alas, I don't think my group would do it justice.
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    Designing a character by using lyrics from a song

    Is this some sort of game? Let me try: Set, Marduk, Prometheus, Hermes, Mercury, Loki. Huehuecoyotl. :P To the others, I like some of the character ideas (especially your Johnny Bones character, Dannyalcatraz -- sounds awesome :D )
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    Designing a character by using lyrics from a song

    Hi guys :) I was listening to Dance of Death by Iron Maiden while planning out my Saturday game earlier, and it occurred to me that if you listened to the vocalist's lyrics closely, it was very fantasy/bard-like. I decided to try and piece together a character from the lyrics alone and see if...
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    Over-the-top fight sequences

    The ship is sinking is an excellent idea -- maybe if I added some sort of sea monster or whirlpool / natural disaster (storms), it would bolster that feeling of urgency. The ship's rigging is another seemingly-awesome fightl ocation. I can't get enough of the rolling cannons + hard-hitting...
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    Over-the-top fight sequences

    Wik: Those are some pretty awesome ideas. I particularly love #4. We just finished a battle in a marketplace, there would have been an abundance of opportunities there (one of my players decided to knife the ropes of an awning to blind a large brute). I'll probably steal the idea to allow them...
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    Over-the-top fight sequences

    How do you guys handle over-the-top fight sequences? My group is currently playing in a superfluous piracy setting with just as many hilarious moments as there are serious moments. That said, Pirates of the Caribbean and Three Musketeers-esque movies have been a major source of inspiration...
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    GenCon Noobies Game

    Me and two others may be attending this year. Two of us would be brand new, and the other is a long-time veteran of these things (to keep us noobs in line ;) ). Count me in with my 2 buds for anything Savage Worlds for now. We've just started playing it and love it! I will inform you promptly...
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    Scenes, Music, and Bonuses

    I definitely like the individual themes, might have to lift it. We are playing a Savage Worlds game in a setting with guns, often the rounds do not last very long to begin with. However, you are correct. The combat normally ends after the song. For this reason I often play the song only right...
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    Scenes, Music, and Bonuses

    I thought I'd share this very simple campaign / session flow and layout since I like it. My group absolutely loves music. There are two music buffs, a musician, and then me, who happens to enjoy listening to the stuff while I game. I decided to integrate that. Recently I decided to run a 10...
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    Heist Campaign in Episodic Form

    Thanks Pirate ;) I went out and bought Lies of Locke Lamora tonight, I haven't started yet, but the back cover sounds great. Those threads have been a huge help. I'm glad that we're planning a 10 session burst, as to avoid things getting dull and slow. I will definitely put heavy emphasis on...
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    Perfect Combat System? Not too short, not too long, but just right?

    Downloaded the $10 PDF and it looks AWESOME so far! Thanks a lot! I will consider using this for our session this weekend ;) @Goblyn: I will take a look at E6 tonight. Thanks guys, this is very helpful. I'm sure we'll have fun learning a new system either way.
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    Perfect Combat System? Not too short, not too long, but just right?

    Just read a review about Fantasy Craft, does anyone have a clue if it is faster in combat?
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    Perfect Combat System? Not too short, not too long, but just right?

    So in my other thread I was discussing how I want to run a low-magic, high-risk heist game. We've been playing 3.5 for years now, and frankly, we're all a little bit sick of the mid-high level HP count. Maybe it's just my group, but combat really grinds to a hault after around level 5-7. I was...
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    Heist Campaign in Episodic Form

    Some great ideas in there. I think there should definitely be a magic item or two for stealing, both for the power of the party and/or fencing for great value. Considering your notes, I'm thinking about leading them toward several individual heists before attempting (likely in the final...
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    Heist Campaign in Episodic Form

    My group has been on hiatus for a few months now, and we're itching to play a 10 session mini-series Heist Campaign (a la Capone / Dillinger / Public Enemies). The idea behind the episodic form and limited session count is to allow more flexibility in an epic finale, possibly ending in character...
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